Spells
Filter by level, school or the class that casts it.
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Acid Arrow Level 2 Evocation
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target.
Action · 90 feet · Wizard
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Acid Splash Evocation Cantrip
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere .
Action · 60 feet · Sorcerer, Wizard
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Aid Level 2 Abjuration
Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.
Action · 30 feet · Bard, Cleric, Druid, Paladin, Ranger
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Alarm ritual Level 1 Abjuration
You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube .
1 minute or Ritual · 30 feet · Ranger, Wizard
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Alter Self conc Level 2 Transmutation
You alter your physical form. Choose one of the following options.
Action · Self · Sorcerer, Wizard
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Animal Friendship Level 1 Enchantment
Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
Action · 30 feet · Bard, Druid, Ranger
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Animal Messenger ritual Level 2 Enchantment
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's…
Action or Ritual · 30 feet · Bard, Druid, Ranger
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Animal Shapes Level 8 Transmutation
Choose any number of willing creatures that you can see within range.
Action · 30 feet · Druid
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Animate Dead Level 3 Necromancy
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.
1 minute · 10 feet · Cleric, Wizard
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Animate Objects conc Level 5 Transmutation
Objects animate at your command.
Action · 120 feet · Bard, Sorcerer, Wizard
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Antilife Shell conc Level 5 Abjuration
An aura extends from you in a 10-foot Emanation for the duration.
Action · Self · Druid
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Antimagic Field conc Level 8 Abjuration
An aura of antimagic surrounds you in 10-foot Emanation .
Action · Self · Cleric, Wizard
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Antipathy/Sympathy Level 8 Enchantment
As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
1 hour · 60 feet · Bard, Druid, Wizard
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Arcane Eye conc Level 4 Divination
You create an Invisible , invulnerable eye within range that hovers for the duration.
Action · 30 feet · Wizard
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Arcane Hand conc Level 5 Evocation
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.
Action · 120 feet · Sorcerer, Wizard
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Arcane Lock Level 2 Abjuration
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. This lock can't be unlocked by any nonmagical means.
Action · Touch · Wizard
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Arcane Sword conc Level 7 Evocation
You create a spectral sword that hovers within range. It lasts for the duration.
Action · 90 feet · Bard, Wizard
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Arcanist's Magic Aura Level 2 Illusion
With a touch, you place an illusion on a willing creature or an object that isn't being worn or carried.
Action · Touch · Wizard
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Astral Projection Level 9 Necromancy
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).
1 hour · 10 feet · Cleric, Warlock, Wizard
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Augury ritual Level 2 Divination
You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
1 minute or Ritual · Self · Cleric, Druid, Wizard
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Aura of Life conc Level 4 Abjuration
An aura radiates from you in a 30-foot Emanation for the duration.
Action · Self · Cleric, Paladin
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Awaken Level 5 Transmutation
You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
8 hours · Touch · Bard, Druid
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Bane conc Level 1 Enchantment
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw.
Action · 30 feet · Bard, Cleric, Warlock
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Banishment conc Level 4 Abjuration
One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
Action · 30 feet · Cleric, Paladin, Sorcerer, Warlock, Wizard
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Barkskin Level 2 Transmutation
You touch a willing creature.
Bonus Action · Touch · Druid, Ranger
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Beacon of Hope conc Level 3 Abjuration
Choose any number of creatures within range.
Action · 30 feet · Cleric
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Befuddlement Level 8 Enchantment
You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw.
Action · 150 feet · Bard, Druid, Warlock, Wizard
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Bestow Curse conc Level 3 Necromancy
You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
Action · Touch · Bard, Cleric, Wizard
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Black Tentacles conc Level 4 Conjuration
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
Action · 90 feet · Wizard
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Blade Barrier conc Level 6 Evocation
You create a wall of whirling blades made of magical energy. The wall appears within range and lasts for the duration.
Action · 90 feet · Cleric
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Bless conc Level 1 Enchantment
You bless up to three creatures within range.
Action · 30 feet · Cleric, Paladin
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Blight Level 4 Necromancy
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful…
Action · 30 feet · Druid, Sorcerer, Warlock, Wizard
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Blindness/Deafness Level 2 Transmutation
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the…
Action · 120 feet · Bard, Cleric, Sorcerer, Wizard
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Blink Level 3 Transmutation
Roll 1d6 at the end of each of your turns for the duration.
Action · Self · Sorcerer, Wizard
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Blur conc Level 2 Illusion
Your body becomes blurred. For the duration, any creature has Disadvantage on attack rolls against you.
Action · Self · Sorcerer, Wizard
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Burning Hands Level 1 Evocation
A thin sheet of flames shoots forth from you.
Action · Self · Sorcerer, Wizard
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Call Lightning conc Level 3 Conjuration
A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius.
Action · 120 feet · Druid
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Calm Emotions conc Level 2 Enchantment
Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the…
Action · 60 feet · Bard, Cleric
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Chain Lightning Level 6 Evocation
You launch a lightning bolt toward a target you can see within range.
Action · 150 feet · Sorcerer, Wizard
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Charm Monster Level 4 Enchantment
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it.
Action · 30 feet · Bard, Druid, Sorcerer, Warlock, Wizard
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Charm Person Level 1 Enchantment
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it.
Action · 30 feet · Bard, Druid, Sorcerer, Warlock, Wizard
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Chill Touch Necromancy Cantrip
Channeling the chill of the grave, make a melee spell attack against a target within reach.
Action · Touch · Sorcerer, Warlock, Wizard
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Chromatic Orb Level 1 Evocation
You hurl an orb of energy at a target within range.
Action · 90 feet · Sorcerer, Wizard
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Circle of Death Level 6 Necromancy
Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
Action · 150 feet · Sorcerer, Warlock, Wizard
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Clairvoyance conc Level 3 Divination
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
10 minutes · 1 mile · Bard, Cleric, Sorcerer, Wizard
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Clone Level 8 Necromancy
You touch a creature or at least 1 cubic inch of its flesh.
1 hour · Touch · Wizard
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Cloudkill conc Level 5 Conjuration
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.
Action · 120 feet · Sorcerer, Wizard
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Color Spray Level 1 Illusion
You launch a dazzling array of flashing, colorful light.
Action · Self · Bard, Sorcerer, Wizard
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Command Level 1 Enchantment
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.
Action · 60 feet · Bard, Cleric, Paladin
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Commune ritual Level 5 Divination
You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no. You must ask your questions before the spell ends.
1 minute or Ritual · Self · Cleric
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Commune with Nature ritual Level 5 Divination
You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you.
1 minute or Ritual · Self · Druid, Ranger
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Comprehend Languages ritual Level 1 Divination
For the duration, you understand the literal meaning of any language that you hear or see signed.
Action or Ritual · Self · Bard, Sorcerer, Warlock, Wizard
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Compulsion conc Level 4 Enchantment
Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.
Action · 30 feet · Bard
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Cone of Cold Level 5 Evocation
You unleash a blast of cold air.
Action · Self · Druid, Sorcerer, Wizard
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Confusion conc Level 4 Enchantment
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus…
Action · 90 feet · Bard, Druid, Sorcerer, Wizard
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Conjure Animals conc Level 3 Conjuration
You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.
Action · 60 feet · Druid, Ranger
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Conjure Celestial conc Level 7 Conjuration
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range.
Action · 90 feet · Cleric
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Conjure Elemental conc Level 5 Conjuration
You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
Action · 60 feet · Druid, Wizard
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Conjure Fey conc Level 6 Conjuration
You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.
Action · 60 feet · Druid
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Conjure Minor Elementals conc Level 4 Conjuration
You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
Action · Self · Druid, Wizard
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Conjure Woodland Beings conc Level 4 Conjuration
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration.
Action · Self · Druid, Ranger
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Contact Other Plane ritual Level 5 Divination
You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.
1 minute or Ritual · Self · Warlock, Wizard
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Contagion Level 5 Necromancy
Your touch inflicts a magical contagion. The target must succeed on a Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition.
Action · Touch · Cleric, Druid
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Contingency Level 6 Abjuration
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.
10 minutes · Self · Wizard
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Continual Flame Level 2 Evocation
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Action · Touch · Cleric, Druid, Wizard
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Control Water conc Level 4 Transmutation
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
Action · 300 feet · Cleric, Druid, Wizard
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Control Weather conc Level 8 Transmutation
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.
10 minutes · Self · Cleric, Druid, Wizard
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Counterspell Level 3 Abjuration
You attempt to interrupt a creature in the process of casting a spell. The creature makes a Constitution saving throw.
Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components · 60 feet · Sorcerer, Warlock, Wizard
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Create Food and Water Level 3 Conjuration
You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range—both useful in fending off the hazards of malnutrition…
Action · 30 feet · Cleric, Paladin
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Create or Destroy Water Level 1 Transmutation
You do one of the following:
Action · 30 feet · Cleric, Druid
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Create Undead Level 6 Necromancy
You can cast this spell only at night. Choose up to three corpses of Medium or Small Humanoids within range.
1 minute · 10 feet · Cleric, Warlock, Wizard
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Creation Level 5 Illusion
You pull wisps of shadow material from the Shadowfell to create an object within range.
1 minute · 30 feet · Sorcerer, Wizard
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Cure Wounds Level 1 Abjuration
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
Action · Touch · Bard, Cleric, Druid, Paladin, Ranger
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Dancing Lights conc Illusion Cantrip
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
Action · 120 feet · Bard, Sorcerer, Wizard
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Darkness conc Level 2 Evocation
For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere .
Action · 60 feet · Sorcerer, Warlock, Wizard
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Darkvision Level 2 Transmutation
For the duration, a willing creature you touch has Darkvision with a range of 150 feet.
Action · Touch · Druid, Ranger, Sorcerer, Wizard
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Daylight Level 3 Evocation
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere .
Action · 60 feet · Cleric, Druid, Paladin, Ranger, Sorcerer
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Death Ward Level 4 Abjuration
You touch a creature and grant it a measure of protection from death.
Action · Touch · Cleric, Paladin
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Delayed Blast Fireball conc Level 7 Evocation
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration.
Action · 150 feet · Sorcerer, Wizard
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Demiplane Level 8 Conjuration
You create a shadowy Medium door on a flat solid surface that you can see within range.
Action · 60 feet · Sorcerer, Warlock, Wizard
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Detect Evil and Good conc Level 1 Divination
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.
Action · Self · Cleric, Paladin
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Detect Magic conc ritual Level 1 Divination
For the duration, you sense the presence of magical effects within 30 feet of yourself.
Action or Ritual · Self · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
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Detect Poison and Disease conc ritual Level 1 Divination
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
Action or Ritual · Self · Cleric, Druid, Paladin, Ranger
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Detect Thoughts conc Level 2 Divination
You activate one of the effects below. Until the spell ends, you can activate either effect as a Magic action on your later turns.
Action · Self · Bard, Sorcerer, Wizard
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Dimension Door Level 4 Conjuration
You teleport to a location within range. You arrive at exactly the spot desired.
Action · 500 feet · Bard, Sorcerer, Warlock, Wizard
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Disguise Self Level 1 Illusion
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends.
Action · Self · Bard, Sorcerer, Wizard
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Disintegrate Level 6 Transmutation
You launch a green ray at a target you can see within range.
Action · 60 feet · Sorcerer, Wizard
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Dispel Evil and Good conc Level 5 Abjuration
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
Action · Self · Cleric, Paladin
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Dispel Magic Level 3 Abjuration
Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends.
Action · 120 feet · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
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Dissonant Whispers Level 1 Enchantment
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw.
Action · 60 feet · Bard
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Divination ritual Level 4 Divination
This spell puts you in contact with a god or a god's servants. You ask one question about a specific goal, event, or activity to occur within 7 days.
Action or Ritual · Self · Cleric, Druid, Wizard
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Divine Favor Level 1 Transmutation
Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.
Bonus Action · Self · Paladin
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Divine Smite Level 1 Evocation
The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.
Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike · Self · Paladin
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Divine Word Level 7 Evocation
You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw.
Bonus Action · 30 feet · Cleric
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Dominate Beast conc Level 4 Enchantment
One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
Action · 60 feet · Druid, Ranger, Sorcerer
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Dominate Monster conc Level 8 Enchantment
One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
Action · 60 feet · Bard, Sorcerer, Warlock, Wizard
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Dominate Person conc Level 5 Enchantment
One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
Action · 60 feet · Bard, Sorcerer, Wizard
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Dragon's Breath conc Level 2 Transmutation
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
Bonus Action · Touch · Sorcerer, Wizard
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Dream Level 5 Illusion
You target a creature you know on the same plane of existence. You or a willing creature you touch enters a trance state to act as a dream messenger.
1 minute · Special · Bard, Warlock, Wizard
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Druidcraft Transmutation Cantrip
Whispering to the spirits of nature, you create one of the following effects within range.
Action · 30 feet · Druid
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Earthquake conc Level 8 Transmutation
Choose a point on the ground that you can see within range.
Action · 500 feet · Cleric, Druid, Sorcerer
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Eldritch Blast Evocation Cantrip
You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.
Action · 120 feet · Warlock
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Elementalism Transmutation Cantrip
You exert control over the elements, creating one of the following effects within range.
Action · 30 feet · Druid, Sorcerer, Wizard
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Enhance Ability conc Level 2 Transmutation
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
Action · Touch · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
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Enlarge/Reduce conc Level 2 Transmutation
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
Action · 30 feet · Bard, Druid, Sorcerer, Wizard
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Ensnaring Strike conc Level 1 Conjuration
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save.
Bonus Action, which you take immediately after hitting a creature with a weapon · Self · Ranger
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Entangle conc Level 1 Conjuration
Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain .
Action · 90 feet · Druid, Ranger
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Enthrall conc Level 2 Enchantment
You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
Action · 60 feet · Bard, Warlock
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Etherealness Level 7 Conjuration
You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the duration.
Action · Self · Bard, Cleric, Sorcerer, Warlock, Wizard
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Expeditious Retreat conc Level 1 Transmutation
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action .
Bonus Action · Self · Sorcerer, Warlock, Wizard
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Eyebite conc Level 6 Necromancy
For the duration, your eyes become an inky void.
Action · Self · Bard, Sorcerer, Warlock, Wizard
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Fabricate Level 4 Transmutation
You convert raw materials into products of the same material.
10 minutes · 120 feet · Wizard
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Faerie Fire conc Level 1 Evocation
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice).
Action · 60 feet · Bard, Druid
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Faithful Hound Level 4 Conjuration
You conjure a phantom watchdog in an unoccupied space that you can see within range.
Action · 30 feet · Wizard
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False Life Level 1 Necromancy
You gain 2d4 + 4 Temporary Hit Points .
Action · Self · Sorcerer, Wizard
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Fear conc Level 3 Illusion
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
Action · Self · Bard, Sorcerer, Warlock, Wizard
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Feather Fall Level 1 Transmutation
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends.
Reaction, which you take when you or a creature you can see within 60 feet of you falls · 60 feet · Bard, Sorcerer, Wizard
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Find Familiar ritual Level 1 Conjuration
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog , Hawk , Lizard , Octopus , Owl, Rat, Raven , Spider , Weasel…
1 hour or Ritual · 10 feet · Wizard
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Find Steed Level 2 Conjuration
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range.
Action · 30 feet · Paladin
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Find the Path conc Level 6 Divination
You magically sense the most direct physical route to a location you name.
1 minute · Self · Bard, Cleric, Druid
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Find Traps Level 2 Divination
You sense any trap within range that is within line of sight.
Action · 120 feet · Cleric, Druid, Ranger
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Finger of Death Level 7 Necromancy
You unleash negative energy toward a creature you can see within range.
Action · 60 feet · Sorcerer, Warlock, Wizard
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Fireball Level 3 Evocation
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
Action · 150 feet · Sorcerer, Wizard
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Fire Bolt Evocation Cantrip
You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage.
Action · 120 feet · Sorcerer, Wizard
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Fire Shield Level 4 Evocation
Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Action · Self · Druid, Sorcerer, Wizard
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Fire Storm Level 7 Evocation
A storm of fire appears within range. The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like.
Action · 150 feet · Cleric, Druid, Sorcerer
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Flame Blade conc Level 2 Evocation
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration.
Bonus Action · Self · Druid, Sorcerer
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Flame Strike Level 5 Evocation
A vertical column of brilliant fire roars down from above.
Action · 60 feet · Cleric
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Flaming Sphere conc Level 2 Conjuration
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration.
Action · 60 feet · Druid, Sorcerer, Wizard
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Flesh to Stone conc Level 6 Transmutation
You attempt to turn one creature that you can see within range into stone. The target makes a Constitution saving throw.
Action · 60 feet · Druid, Sorcerer, Wizard
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Floating Disk ritual Level 1 Conjuration
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of…
Action or Ritual · 30 feet · Wizard
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Fly conc Level 3 Transmutation
You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover.
Action · Touch · Sorcerer, Warlock, Wizard
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Fog Cloud conc Level 1 Conjuration
You create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured .
Action · 120 feet · Druid, Ranger, Sorcerer, Wizard
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Forbiddance ritual Level 6 Abjuration
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
10 minutes or Ritual · Touch · Cleric
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Forcecage conc Level 7 Evocation
An immobile, Invisible , Cube -shaped prison composed of magical force springs into existence around an area you choose within range.
Action · 100 feet · Bard, Warlock, Wizard
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Foresight Level 9 Divination
You touch a willing creature and bestow a limited ability to see into the immediate future.
1 minute · Touch · Bard, Druid, Warlock, Wizard
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Freedom of Movement Level 4 Abjuration
You touch a willing creature.
Action · Touch · Bard, Cleric, Druid, Ranger
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Freezing Sphere Level 6 Evocation
A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere .
Action · 300 feet · Sorcerer, Wizard
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Gaseous Form conc Level 3 Transmutation
A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
Action · Touch · Sorcerer, Warlock, Wizard
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Gate conc Level 9 Conjuration
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
Action · 60 feet · Cleric, Sorcerer, Warlock, Wizard
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Geas Level 5 Enchantment
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity…
1 minute · 60 feet · Bard, Cleric, Druid, Paladin, Wizard
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Gentle Repose ritual Level 2 Necromancy
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become Undead.
Action or Ritual · Touch · Cleric, Paladin, Wizard
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Giant Insect conc Level 4 Conjuration
You summon a giant centipede, spider, or wasp (chosen when you cast the spell).
Action · 60 feet · Druid
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Glibness Level 8 Enchantment
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
Action · Self · Bard, Warlock
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Globe of Invulnerability conc Level 6 Abjuration
An immobile, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration.
Action · Self · Sorcerer, Wizard
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Glyph of Warding Level 3 Abjuration
You inscribe a glyph that later unleashes a magical effect.
1 hour · Touch · Bard, Cleric, Wizard
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Goodberry Level 1 Conjuration
Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry.
Action · Self · Druid, Ranger
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Grease Level 1 Conjuration
Nonflammable grease covers the ground in a 10-foot square centered on a point within range and turns it into Difficult Terrain for the duration.
Action · 60 feet · Sorcerer, Wizard
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Greater Invisibility conc Level 4 Illusion
A creature you touch has the Invisible condition until the spell ends.
Action · Touch · Bard, Sorcerer, Wizard
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Greater Restoration Level 5 Abjuration
You touch a creature and magically remove one of the following effects from it:
Action · Touch · Bard, Cleric, Druid, Paladin, Ranger
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Guardian of Faith Level 4 Conjuration
A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range.
Action · 30 feet · Cleric
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Guards and Wards Level 6 Abjuration
You create a ward that protects up to 2,500 square feet of floor space.
1 hour · Touch · Bard, Wizard
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Guidance conc Divination Cantrip
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
Action · Touch · Cleric, Druid
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Guiding Bolt Level 1 Evocation
You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target.
Action · 120 feet · Cleric
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Gust of Wind conc Level 2 Evocation
A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.
Action · Self · Druid, Ranger, Sorcerer, Wizard
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Hallow Level 5 Abjuration
You touch a point and infuse an area around it with holy or unholy power.
24 hours · Touch · Cleric
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Hallucinatory Terrain Level 4 Illusion
You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
10 minutes · 300 feet · Bard, Druid, Warlock, Wizard
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Harm Level 6 Necromancy
You unleash virulent magic on a creature you can see within range. The target makes a Constitution saving throw.
Action · 60 feet · Cleric
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Haste conc Level 3 Transmutation
Choose a willing creature that you can see within range.
Action · 30 feet · Sorcerer, Wizard
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Heal Level 6 Abjuration
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points .
Action · 60 feet · Cleric, Druid
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Healing Word Level 1 Abjuration
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Bonus Action · 60 feet · Bard, Cleric, Druid
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Heat Metal conc Level 2 Transmutation
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
Action · 60 feet · Bard, Druid
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Hellish Rebuke Level 1 Evocation
The creature that damaged you is momentarily surrounded by green flames.
Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself · 60 feet · Warlock
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Heroes' Feast Level 6 Conjuration
You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you.
10 minutes · Self · Bard, Cleric, Druid
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Heroism conc Level 1 Enchantment
A willing creature you touch is imbued with bravery.
Action · Touch · Bard, Paladin
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Hex conc Level 1 Enchantment
You place a curse on a creature that you can see within range.
Bonus Action · 90 feet · Warlock
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Hideous Laughter conc Level 1 Enchantment
One creature of your choice that you can see within range makes a Wisdom saving throw.
Action · 30 feet · Bard, Warlock, Wizard
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Hold Monster conc Level 5 Enchantment
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration.
Action · 90 feet · Bard, Sorcerer, Warlock, Wizard
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Hold Person conc Level 2 Enchantment
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration.
Action · 60 feet · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
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Holy Aura conc Level 8 Abjuration
For the duration, you emit an aura in a 30-foot Emanation .
Action · Self · Cleric
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Hunter's Mark conc Level 1 Divination
You magically mark one creature you can see within range as your quarry.
Bonus Action · 90 feet · Ranger
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Hypnotic Pattern conc Level 3 Illusion
You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes.
Action · 120 feet · Bard, Sorcerer, Warlock, Wizard
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Ice Knife Level 1 Conjuration
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target.
Action · 60 feet · Druid, Sorcerer, Wizard
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Ice Storm Level 4 Evocation
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw.
Action · 300 feet · Druid, Sorcerer, Wizard
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Identify ritual Level 1 Divination
You touch an object throughout the spell's casting.
1 minute or Ritual · Touch · Bard, Wizard
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Illusory Script ritual Level 1 Illusion
You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration.
1 minute or Ritual · Touch · Bard, Warlock, Wizard
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Imprisonment Level 9 Abjuration
You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw.
1 minute · 30 feet · Warlock, Wizard
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Incendiary Cloud conc Level 8 Conjuration
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured .
Action · 150 feet · Druid, Sorcerer, Wizard
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Inflict Wounds Level 1 Necromancy
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Action · Touch · Cleric
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Insect Plague conc Level 5 Conjuration
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
Action · 300 feet · Cleric, Druid, Sorcerer
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Instant Summons ritual Level 6 Conjuration
You touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
1 minute or Ritual · Touch · Wizard
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Irresistible Dance conc Level 6 Enchantment
One creature that you can see within range must make a Wisdom saving throw.
Action · 30 feet · Bard, Wizard
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Invisibility conc Level 2 Illusion
A creature you touch has the Invisible condition until the spell ends.
Action · Touch · Bard, Sorcerer, Warlock, Wizard
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Jump Level 1 Transmutation
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Bonus Action · Touch · Druid, Ranger, Sorcerer, Wizard
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Knock Level 2 Transmutation
Choose an object that you can see within range.
Action · 60 feet · Bard, Sorcerer, Wizard
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Legend Lore Level 5 Divination
Name or describe a famous person, place, or object.
10 minutes · Self · Bard, Cleric, Wizard
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Lesser Restoration Level 2 Abjuration
You touch a creature and end one condition on it: Blinded , Deafened , Paralyzed , or Poisoned .
Bonus Action · Touch · Bard, Cleric, Druid, Paladin, Ranger
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Levitate conc Level 2 Transmutation
One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.
Action · 60 feet · Sorcerer, Wizard
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Light Evocation Cantrip
You touch one Large or smaller object that isn't being worn or carried by someone else.
Action · Touch · Bard, Cleric, Sorcerer, Wizard
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Lightning Bolt Level 3 Evocation
A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.
Action · Self · Sorcerer, Wizard
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Locate Animals or Plants ritual Level 2 Divination
Describe or name a specific kind of Beast, Plant creature, or nonmagical plant.
Action or Ritual · Self · Bard, Druid, Ranger
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Locate Creature conc Level 4 Divination
Describe or name a creature that is familiar to you. You sense the direction to the creature's location if that creature is within 1,000 feet of you.
Action · Self · Bard, Cleric, Druid, Paladin, Ranger, Wizard
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Locate Object conc Level 2 Divination
Describe or name an object that is familiar to you. You sense the direction to the object's location if that object is within 1,000 feet of you.
Action · Self · Bard, Cleric, Druid, Paladin, Ranger, Wizard
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Longstrider Level 1 Transmutation
You touch a creature. The target's Speed increases by 10 feet until the spell ends.
Action · Touch · Bard, Druid, Ranger, Wizard
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Mage Armor Level 1 Abjuration
You touch a willing creature who isn't wearing armor. Until the spell ends, the target's base AC becomes 13 plus its Dexterity modifier.
Action · Touch · Sorcerer, Wizard
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Mage Hand Conjuration Cantrip
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration.
Action · 30 feet · Bard, Sorcerer, Warlock, Wizard
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Magic Circle Level 3 Abjuration
You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
1 minute · 10 feet · Cleric, Paladin, Warlock, Wizard
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Magic Jar Level 6 Necromancy
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's Material component.
1 minute · Self · Wizard
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Magic Missile Level 1 Evocation
You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range.
Action · 120 feet · Sorcerer, Wizard
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Magic Mouth ritual Level 2 Illusion
You implant a message within an object in range—a message that is uttered when a trigger condition is met.
1 minute or Ritual · 30 feet · Bard, Wizard
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Magic Weapon Level 2 Transmutation
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
Bonus Action · Touch · Paladin, Ranger, Sorcerer, Wizard
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Magnificent Mansion Level 7 Conjuration
You conjure a shimmering door in range that lasts for the duration. The door leads to an extradimensional dwelling and is 5 feet wide and 10 feet tall.
1 minute · 300 feet · Bard, Wizard
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Major Image conc Level 3 Illusion
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube .
Action · 120 feet · Bard, Sorcerer, Warlock, Wizard
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Mass Cure Wounds Level 5 Abjuration
A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point.
Action · 60 feet · Bard, Cleric, Druid
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Mass Heal Level 9 Abjuration
A flood of healing energy flows from you into creatures around you.
Action · 60 feet · Cleric
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Mass Healing Word Level 3 Abjuration
Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
Bonus Action · 60 feet · Bard, Cleric
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Mass Suggestion Level 6 Enchantment
You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you.
Action · 60 feet · Bard, Sorcerer, Wizard
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Maze conc Level 8 Conjuration
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.
Action · 60 feet · Wizard
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Meld into Stone ritual Level 3 Transmutation
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
Action or Ritual · Touch · Cleric, Druid, Ranger
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Mending Transmutation Cantrip
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
1 minute · Touch · Bard, Cleric, Druid, Sorcerer, Wizard
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Message Transmutation Cantrip
You point toward a creature within range and whisper a message.
Action · 120 feet · Bard, Druid, Sorcerer, Wizard
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Meteor Swarm Level 9 Evocation
Blazing orbs of fire plummet to the ground at four different points you can see within range.
Action · 1 mile · Sorcerer, Wizard
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Mind Blank Level 8 Abjuration
Until the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition.
Action · Touch · Bard, Wizard
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Mind Spike conc Level 2 Divination
You drive a spike of psionic energy into the mind of one creature you can see within range.
Action · 120 feet · Sorcerer, Warlock, Wizard
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Minor Illusion Illusion Cantrip
You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each.
Action · 30 feet · Bard, Sorcerer, Warlock, Wizard
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Mirage Arcane Level 7 Illusion
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
10 minutes · Sight · Bard, Druid, Wizard
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Mirror Image Level 2 Illusion
Three illusory duplicates of yourself appear in your space.
Action · Self · Bard, Sorcerer, Warlock, Wizard
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Mislead conc Level 5 Illusion
You gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
Action · Self · Bard, Warlock, Wizard
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Misty Step Level 2 Conjuration
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Bonus Action · Self · Sorcerer, Warlock, Wizard
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Modify Memory conc Level 5 Enchantment
You attempt to reshape another creature's memories. One creature that you can see within range makes a Wisdom saving throw.
Action · 30 feet · Bard, Wizard
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Moonbeam conc Level 2 Evocation
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range.
Action · 120 feet · Druid
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Move Earth conc Level 6 Transmutation
Choose an area of terrain no larger than 40 feet on a side within range.
Action · 120 feet · Druid, Sorcerer, Wizard
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Nondetection Level 3 Abjuration
For the duration, you hide a target that you touch from Divination spells.
Action · Touch · Bard, Ranger, Wizard
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Passwall Level 5 Transmutation
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the…
Action · 30 feet · Wizard
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Pass without Trace conc Level 2 Abjuration
You radiate a concealing aura in a 30-foot Emanation for the duration.
Action · Self · Druid, Ranger
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Phantasmal Force conc Level 2 Illusion
You attempt to craft an illusion in the mind of a creature you can see within range. The target makes an Intelligence saving throw.
Action · 60 feet · Bard, Sorcerer, Wizard
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Phantasmal Killer conc Level 4 Illusion
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
Action · 120 feet · Bard, Wizard
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Phantom Steed ritual Level 3 Illusion
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
1 minute or Ritual · 30 feet · Wizard
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Planar Ally Level 6 Conjuration
You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power.
10 minutes · 60 feet · Cleric
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Planar Binding Level 5 Abjuration
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell.
1 hour · 60 feet · Bard, Cleric, Druid, Warlock, Wizard
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Plane Shift Level 7 Conjuration
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
Action · Touch · Cleric, Druid, Sorcerer, Warlock, Wizard
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Plant Growth Level 3 Transmutation
This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
Action (Overgrowth) or 8 hours (Enrichment) · 150 feet · Bard, Druid, Ranger
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Poison Spray Necromancy Cantrip
You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 Poison damage.
Action · 30 feet · Druid, Sorcerer, Warlock, Wizard
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Polymorph conc Level 4 Transmutation
You attempt to transform a creature that you can see within range into a Beast.
Action · 60 feet · Bard, Druid, Sorcerer, Wizard
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Power Word Heal Level 9 Enchantment
A wave of healing energy washes over one creature you can see within range. The target regains all its Hit Points .
Action · 60 feet · Bard, Cleric
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Power Word Kill Level 9 Enchantment
You compel one creature you can see within range to die. If the target has 100 Hit Points or fewer, it dies. Otherwise, it takes 12d12 Psychic damage.
Action · 60 feet · Bard, Sorcerer, Warlock, Wizard
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Power Word Stun Level 8 Enchantment
You overwhelm the mind of one creature you can see within range. If the target has 150 Hit Points or fewer, it has the Stunned condition.
Action · 60 feet · Bard, Sorcerer, Warlock, Wizard
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Prayer of Healing Level 2 Abjuration
Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points .
10 minutes · 30 feet · Cleric, Paladin
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Prestidigitation Transmutation Cantrip
You create a magical effect within range. Choose the effect from the options below.
Action · 10 feet · Bard, Sorcerer, Warlock, Wizard
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Prismatic Spray Level 7 Evocation
Eight rays of light flash from you in a 60-foot Cone . Each creature in the Cone makes a Dexterity saving throw.
Action · Self · Bard, Sorcerer, Wizard
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Prismatic Wall Level 9 Abjuration
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range.
Action · 60 feet · Bard, Wizard
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Private Sanctum Level 4 Abjuration
You make an area within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side.
10 minutes · 120 feet · Wizard
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Produce Flame Conjuration Cantrip
A flickering flame appears in your hand and remains there for the duration.
Bonus Action · Self · Druid
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Programmed Illusion Level 6 Illusion
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
Action · 120 feet · Bard, Wizard
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Project Image conc Level 7 Illusion
You create an illusory copy of yourself that lasts for the duration.
Action · 500 miles · Bard, Wizard
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Protection from Energy conc Level 3 Abjuration
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Action · Touch · Cleric, Druid, Ranger, Sorcerer, Wizard
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Protection from Evil and Good conc Level 1 Abjuration
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
Action · Touch · Cleric, Druid, Paladin, Warlock, Wizard
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Protection from Poison Level 2 Abjuration
You touch a creature and end the Poisoned condition on it.
Action · Touch · Cleric, Druid, Paladin, Ranger
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Purify Food and Drink ritual Level 1 Transmutation
You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
Action or Ritual · 10 feet · Cleric, Druid, Paladin
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Raise Dead Level 5 Necromancy
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
1 hour · Touch · Bard, Cleric, Paladin
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Ray of Enfeeblement conc Level 2 Necromancy
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw.
Action · 60 feet · Warlock, Wizard
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Ray of Frost Evocation Cantrip
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target.
Action · 60 feet · Sorcerer, Wizard
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Regenerate Level 7 Transmutation
A creature you touch regains 4d8 + 15 Hit Points .
1 minute · Touch · Bard, Cleric, Druid
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Ray of Sickness Level 1 Necromancy
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target.
Action · 60 feet · Sorcerer, Wizard
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Reincarnate Level 5 Necromancy
You touch a dead Humanoid or a piece of one.
1 hour · Touch · Druid
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Remove Curse Level 3 Abjuration
At your touch, all curses affecting one creature or object end.
Action · Touch · Cleric, Paladin, Warlock, Wizard
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Resilient Sphere conc Level 4 Abjuration
A shimmering sphere encloses a Large or smaller creature or object within range.
Action · 30 feet · Wizard
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Resistance conc Abjuration Cantrip
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
Action · Touch · Cleric, Druid
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Resurrection Level 7 Necromancy
With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
1 hour · Touch · Bard, Cleric
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Reverse Gravity conc Level 7 Transmutation
This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range.
Action · 100 feet · Druid, Sorcerer, Wizard
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Revivify Level 3 Necromancy
You touch a creature that has died within the last minute. That creature revives with 1 Hit Point.
Action · Touch · Cleric, Druid, Paladin, Ranger
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Rope Trick Level 2 Transmutation
You touch a rope. One end of it hovers upward until the rope hangs perpendicular to the ground or the rope reaches a ceiling.
Action · Touch · Wizard
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Sacred Flame Evocation Cantrip
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage.
Action · 60 feet · Cleric
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Sanctuary Level 1 Abjuration
You ward a creature within range.
Bonus Action · 30 feet · Cleric
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Scorching Ray Level 2 Evocation
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray.
Action · 120 feet · Sorcerer, Wizard
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Scrying conc Level 5 Divination
You can see and hear a creature you choose that is on the same plane of existence as you.
10 minutes · Self · Bard, Cleric, Druid, Warlock, Wizard
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Searing Smite Level 1 Evocation
As you hit the target, it takes an extra 1d6 Fire damage from the attack.
Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike · Self · Paladin
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Secret Chest Level 4 Conjuration
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the miniature replica that serve as Material components for the spell.
Action · Touch · Wizard
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See Invisibility Level 2 Divination
For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
Action · Self · Bard, Sorcerer, Wizard
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Seeming Level 5 Illusion
You give an illusory appearance to each creature of your choice that you can see within range.
Action · 30 feet · Bard, Sorcerer, Wizard
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Sending Level 3 Divination
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
Action · Unlimited · Bard, Cleric, Wizard
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Sequester Level 7 Transmutation
With a touch, you magically sequester an object or a willing creature.
Action · Touch · Wizard
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Shapechange conc Level 9 Transmutation
You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form.
Action · Self · Druid, Wizard
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Shatter Level 2 Evocation
A loud noise erupts from a point of your choice within range.
Action · 60 feet · Bard, Sorcerer, Wizard
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Shield Level 1 Abjuration
An imperceptible barrier of magical force protects you.
Reaction, which you take when you are hit by an attack roll or targeted by the _Magic Missile_ spell · Self · Sorcerer, Wizard
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Shield of Faith conc Level 1 Abjuration
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Bonus Action · 60 feet · Cleric, Paladin
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Shillelagh Transmutation Cantrip
A Club or Quarterstaff you are holding is imbued with nature's power.
Bonus Action · Self · Druid
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Shining Smite conc Level 2 Transmutation
The target hit by the strike takes an extra 2d6 Radiant damage from the attack.
Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike · Self · Paladin
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Shocking Grasp Evocation Cantrip
Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target.
Action · Touch · Sorcerer, Wizard
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Silence conc ritual Level 2 Illusion
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
Action or Ritual · 120 feet · Bard, Cleric, Ranger
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Silent Image conc Level 1 Illusion
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube .
Action · 60 feet · Bard, Sorcerer, Wizard
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Simulacrum Level 7 Illusion
You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell.
12 hours · Touch · Wizard
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Sleep conc Level 1 Enchantment
Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated…
Action · 60 feet · Bard, Sorcerer, Wizard
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Sleet Storm conc Level 3 Conjuration
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
Action · 150 feet · Druid, Sorcerer, Wizard
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Slow conc Level 3 Transmutation
You alter time around up to six creatures of your choice in a 40-foot Cube within range.
Action · 120 feet · Bard, Sorcerer, Wizard
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Sorcerous Burst Evocation Cantrip
You cast sorcerous energy at one creature or object within range. Make a ranged spell attack against the target.
Action · 120 feet · Sorcerer
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Spare the Dying Necromancy Cantrip
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable .
Action · 15 feet · Cleric, Druid
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Speak with Animals ritual Level 1 Divination
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
Action or Ritual · Self · Bard, Druid, Ranger, Warlock
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Speak with Dead Level 3 Necromancy
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
Action · 10 feet · Bard, Cleric, Wizard
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Speak with Plants Level 3 Transmutation
You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple…
Action · Self · Bard, Druid, Ranger
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Spider Climb conc Level 2 Transmutation
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its…
Action · Touch · Sorcerer, Warlock, Wizard
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Spike Growth conc Level 2 Transmutation
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration.
Action · 150 feet · Druid, Ranger
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Spirit Guardians conc Level 3 Conjuration
Protective spirits flit around you in a 15-foot Emanation for the duration.
Action · Self · Cleric
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Spiritual Weapon conc Level 2 Evocation
You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.
Bonus Action · 60 feet · Cleric
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Starry Wisp Evocation Cantrip
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target.
Action · 60 feet · Bard, Druid
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Stinking Cloud conc Level 3 Conjuration
You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range. The cloud is Heavily Obscured .
Action · 90 feet · Bard, Sorcerer, Wizard
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Stone Shape Level 4 Transmutation
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape you like.
Action · Touch · Cleric, Druid, Wizard
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Stoneskin conc Level 4 Transmutation
Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
Action · Touch · Druid, Ranger, Sorcerer, Wizard
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Storm of Vengeance conc Level 9 Conjuration
A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet.
Action · 1 mile · Druid
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Suggestion conc Level 2 Enchantment
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you.
Action · 30 feet · Bard, Sorcerer, Warlock, Wizard
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Summon Dragon conc Level 5 Conjuration
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block.
Action · 60 feet · Wizard
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Sunbeam conc Level 6 Evocation
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line . Each creature in the Line makes a Constitution saving throw.
Action · Self · Cleric, Druid, Sorcerer, Wizard
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Sunburst Level 8 Evocation
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.
Action · 150 feet · Cleric, Druid, Sorcerer, Wizard
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Symbol Level 7 Abjuration
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).
1 minute · Touch · Bard, Cleric, Druid, Wizard
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Telekinesis conc Level 5 Transmutation
You gain the ability to move or manipulate creatures or objects by thought.
Action · 60 feet · Sorcerer, Wizard
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Telepathic Bond ritual Level 5 Divination
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
Action or Ritual · 30 feet · Bard, Wizard
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Teleport Level 7 Conjuration
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a…
Action · 10 feet · Bard, Sorcerer, Wizard
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Teleportation Circle Level 5 Conjuration
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your…
1 minute · 10 feet · Bard, Sorcerer, Warlock, Wizard
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Thaumaturgy Transmutation Cantrip
You manifest a minor wonder within range. You create one of the effects below within range.
Action · 30 feet · Cleric
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Thunderwave Level 1 Evocation
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw.
Action · Self · Bard, Druid, Sorcerer, Wizard
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Time Stop Level 9 Transmutation
You briefly stop the flow of time for everyone but yourself.
Action · Self · Sorcerer, Wizard
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Tiny Hut ritual Level 3 Evocation
A 10-foot Emanation springs into existence around you and remains stationary for the duration.
1 minute or Ritual · Self · Bard, Wizard
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Tongues Level 3 Divination
This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
Action · Touch · Bard, Cleric, Sorcerer, Warlock, Wizard
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Transport via Plants Level 6 Conjuration
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.
Action · 10 feet · Druid
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Tree Stride conc Level 5 Conjuration
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
Action · Self · Druid, Ranger
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True Polymorph conc Level 9 Transmutation
Choose one creature or nonmagical object that you can see within range.
Action · 30 feet · Bard, Warlock, Wizard
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True Resurrection Level 9 Necromancy
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
1 hour · Touch · Cleric, Druid
-
True Seeing Level 6 Divination
For the duration, the willing creature you touch has Truesight with a range of 120 feet.
Action · Touch · Bard, Cleric, Sorcerer, Warlock, Wizard
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True Strike Divination Cantrip
Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.
Action · Self · Bard, Sorcerer, Warlock, Wizard
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Tsunami conc Level 8 Conjuration
A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick.
1 minute · 1 mile · Druid
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Unseen Servant ritual Level 1 Conjuration
This spell creates an Invisible , mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends.
Action or Ritual · 60 feet · Bard, Warlock, Wizard
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Vampiric Touch conc Level 3 Necromancy
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against one creature within reach.
Action · Self · Sorcerer, Warlock, Wizard
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Vicious Mockery Enchantment Cantrip
You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range.
Action · 60 feet · Bard
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Vitriolic Sphere Level 4 Evocation
You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere .
Action · 150 feet · Sorcerer, Wizard
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Wall of Fire conc Level 4 Evocation
You create a wall of fire on a solid surface within range.
Action · 120 feet · Druid, Sorcerer, Wizard
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Wall of Force conc Level 5 Evocation
An Invisible wall of force springs into existence at a point you choose within range.
Action · 120 feet · Wizard
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Wall of Ice conc Level 6 Evocation
You create a wall of ice on a solid surface within range.
Action · 120 feet · Wizard
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Wall of Stone conc Level 5 Evocation
A nonmagical wall of solid stone springs into existence at a point you choose within range.
Action · 120 feet · Druid, Sorcerer, Wizard
-
Wall of Thorns conc Level 6 Conjuration
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration.
Action · 120 feet · Druid
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Warding Bond Level 2 Abjuration
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends.
Action · Touch · Cleric, Paladin
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Water Breathing ritual Level 3 Transmutation
This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
Action or Ritual · 30 feet · Druid, Ranger, Sorcerer, Wizard
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Water Walk ritual Level 3 Transmutation
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground…
Action or Ritual · 30 feet · Cleric, Druid, Ranger, Sorcerer
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Web conc Level 2 Conjuration
You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube there for the duration.
Action · 60 feet · Sorcerer, Wizard
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Weird conc Level 9 Illusion
You try to create illusory terrors in others' minds.
Action · 120 feet · Warlock, Wizard
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Wind Walk Level 6 Transmutation
You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud.
1 minute · 30 feet · Druid
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Wind Wall conc Level 3 Evocation
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick.
Action · 120 feet · Druid, Ranger
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Wish Level 9 Conjuration
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
Action · Self · Sorcerer, Wizard
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Word of Recall Level 6 Conjuration
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.
Action · 5 feet · Cleric
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Zone of Truth Level 2 Enchantment
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.
Action · 60 feet · Bard, Cleric, Paladin
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This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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