Rules
The full rules text, split into chapters. Start with Playing the Game.
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Playing the Game Rules
The three main pillars of D&D play are social interaction, exploration, and combat.
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Character Creation Rules
You'll record the main details of your character on a character sheet.
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Character Origins Rules
Your character's background is a collection of characteristics that represent the place and occupation that were most formative before your character embarked…
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Equipment Rules
Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses.
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Spells Rules
Before you can cast a spell, you must have the spell prepared in your mind or have access to the spell from a magic item, such as a Spell Scroll .
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Magic Items Rules
Every magic item belongs to a category. The Magic Item Categories table lists the nine categories and provides examples.
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Monsters Rules
A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts:
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Gameplay Toolbox Rules
A group of characters can travel overland at a Normal, Fast, or Slow pace, as described in "Playing the Game." During any journey stage, the predominant…
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This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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