Produce Flame

Conjuration Cantrip

Spell
Conjuration Cantrip
Casting Time
Bonus Action
Range
Self
Components
V, S
Duration
10 minutes
Cast by Druid

A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.

Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 Fire damage.

Using a Higher-Level Spell Slot

The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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