Magic Items
Filter by rarity or by what kind of item it is.
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Adamantine Armor Uncommon
Armor (Any Medium or Heavy, Except Hide Armor)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence.
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Ammunition, +1, +2, or +3 Varies
Weapon (Any Ammunition)
You have a bonus to attack rolls and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition.
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Ammunition of Slaying Very Rare
Weapon (Any Ammunition)
This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below.
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Amulet of Health attune Rare
Wondrous Item
Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
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Amulet of Proof against Detection and Location attune Uncommon
Wondrous Item
While wearing this amulet, you can't be targeted by Divination spells or perceived through magical scrying sensors unless you allow it.
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Amulet of the Planes attune Very Rare
Wondrous Item
While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another plane of existence.
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Animated Shield attune Very Rare
Armor (Shield)
While holding this Shield, you can take a Bonus Action to cause it to animate.
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Apparatus of the Crab Legendary
Wondrous Item
This item first appears to be a sealed iron barrel weighing 500 pounds.
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Armor, +1, +2, or +3 Varies
Armor (Any Light, Medium, or Heavy)
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity.
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Armor of Invulnerability attune Legendary
Armor (Plate Armor)
You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor.
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Armor of Resistance attune Rare
Armor (Any Light, Medium, or Heavy)
You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.
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Armor of Vulnerability attune Rare
Armor (Any Light, Medium, or Heavy)
While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing.
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Arrow-Catching Shield attune Rare
Armor (Shield)
You gain a +2 bonus to Armor Class against ranged attack rolls while you wield this Shield. This bonus is in addition to the Shield's normal bonus to AC.
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Bag of Beans Rare
Wondrous Item
This heavy cloth bag contains 3d4 dry beans when found.
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Bag of Devouring Very Rare
Wondrous Item
This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
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Bag of Holding Uncommon
Wondrous Item
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside.
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Bag of Tricks Uncommon
Wondrous Item
This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
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Bead of Force Rare
Wondrous Item
This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 Beads of Force are found together.
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Bead of Nourishment Common
Wondrous Item
This flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of Rations.
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Belt of Dwarvenkind attune Rare
Wondrous Item
While wearing this belt, you gain the following benefits:
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Belt of Giant Strength attune Varies
Wondrous Item
While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see the table below).
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Berserker Axe attune Rare
Weapon (Battleaxe, Greataxe, or Halberd)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
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Boots of Elvenkind Uncommon
Wondrous Item
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.
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Boots of Levitation attune Rare
Wondrous Item
While you wear these boots, you can cast Levitate on yourself.
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Boots of Speed attune Rare
Wondrous Item
While you wear these boots, you can take a Bonus Action to click the boots' heels together.
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Boots of Striding and Springing attune Uncommon
Wondrous Item
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your…
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Boots of the Winterlands attune Uncommon
Wondrous Item
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
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Bowl of Commanding Water Elementals Rare
Wondrous Item
While this bowl is filled with water and you are within 5 feet of it, you can take a Magic action to summon a Water Elemental .
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Bracers of Archery attune Uncommon
Wondrous Item
While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.
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Bracers of Defense attune Rare
Wondrous Item
While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
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Brazier of Commanding Fire Elementals Rare
Wondrous Item
While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental .
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Brooch of Shielding attune Uncommon
Wondrous Item
While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic Missile spell.
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Broom of Flying attune Uncommon
Wondrous Item
This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be…
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Candle of Invocation attune Very Rare
Wondrous Item
This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed.
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Cape of the Mountebank Rare
Wondrous Item
This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action.
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Carpet of Flying Very Rare
Wondrous Item
You can make this carpet hover and fly by taking a Magic action and using the carpet's command word.
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Censer of Controlling Air Elementals Rare
Wondrous Item
While gently swinging this censer, you can take a Magic action to summon an Air Elemental .
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Chime of Opening Rare
Wondrous Item
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock .
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Circlet of Blasting Uncommon
Wondrous Item
While wearing this circlet, you can cast Scorching Ray with it (+5 to hit). The circlet can't cast this spell again until the next dawn.
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Cloak of Arachnida attune Very Rare
Wondrous Item
This fine garment is made of black silk interwoven with faint, silvery threads. While wearing it, you gain the following benefits.
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Cloak of Displacement attune Rare
Wondrous Item
While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to…
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Cloak of Elvenkind attune Uncommon
Wondrous Item
While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage , and you have Advantage on Dexterity (Stealth) checks.
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Cloak of Invisibility attune Legendary
Wondrous Item
This cloak has 3 charges and regains 1d3 expended charges daily at dawn.
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Cloak of Protection attune Uncommon
Wondrous Item
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
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Cloak of the Bat attune Rare
Wondrous Item
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks.
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Cloak of the Manta Ray attune Uncommon
Wondrous Item
While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
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Crystal Ball attune Very Rare
Wondrous Item
While touching this crystal orb, you can cast Scrying (save DC 17) with it.
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Crystal Ball of Mind Reading attune Legendary
Wondrous Item
While touching this crystal orb, you can cast Scrying (save DC 17) with it.
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Crystal Ball of Telepathy attune Legendary
Wondrous Item
While touching this crystal orb, you can cast Scrying (save DC 17) with it.
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Crystal Ball of True Seeing attune Legendary
Wondrous Item
While touching this crystal orb, you can cast Scrying (save DC 17) with it.
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Cube of Force attune Rare
Wondrous Item
This cube is about an inch across. Each face has a distinct marking on it.
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Cubic Gate Legendary
Wondrous Item
This cube is 3 inches across and radiates palpable magical energy.
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Dagger of Venom Rare
Weapon (Dagger)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
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Dancing Sword attune Very Rare
Weapon (Greatsword, Longsword, Rapier, Scimitar, or Shortsword)
You can take a Bonus Action to toss this magic weapon into the air.
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Decanter of Endless Water Uncommon
Wondrous Item
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
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Deck of Illusions Uncommon
Wondrous Item
This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface.
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Defender attune Legendary
Weapon (Any Melee Weapon)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
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Demon Armor attune Very Rare
Armor (Any Light, Medium, or Heavy)
While wearing this armor, you gain a +1 bonus to Armor Class , and you know Abyssal.
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Dimensional Shackles Rare
Wondrous Item
You can take a Utilize action to place these shackles on a creature that has the Incapacitated condition.
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Dragon Orb attune Artifact
Wondrous Item
An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
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Dragon Scale Mail attune Very Rare
Armor (Scale Mail)
Dragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them.
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Dragon Slayer Rare
Weapon (Any Simple or Martial)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
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Dust of Disappearance Uncommon
Wondrous Item
This powder resembles fine sand. There is enough of it for one use.
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Dust of Dryness Uncommon
Wondrous Item
This small packet contains 1d6 + 4 pinches of dust.
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Dust of Sneezing and Choking Uncommon
Wondrous Item
Found in a small container, this powder resembles Dust of Disappearance , and Identify reveals it to be such. There is enough of it for one use.
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Dwarven Plate Very Rare
Armor (Half Plate Armor or Plate Armor)
While wearing this armor, you gain a +2 bonus to Armor Class .
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Dwarven Thrower attune Very Rare
Weapon (Warhammer)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
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Efficient Quiver Uncommon
Wondrous Item
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2…
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Efreeti Bottle Very Rare
Wondrous Item
When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it.
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Elemental Gem Uncommon
Wondrous Item
This gem contains a mote of elemental energy.
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Elixir of Health Rare
Potion
When you drink this potion, you are cured of all magical contagions.
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Elven Chain Rare
Armor (Chain Mail or Chain Shirt)
You gain a +1 bonus to Armor Class while you wear this armor. You are considered trained with this armor even if you lack training with Medium or Heavy armor.
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Energy Bow attune Very Rare
Weapon (Longbow or Shortbow)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string.
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Eversmoking Bottle Uncommon
Wondrous Item
As a Magic action, you can open or close this bottle.
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Eyes of Charming attune Uncommon
Wondrous Item
These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 or more charges to cast Charm Person (save DC 13).
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Eyes of Minute Seeing Uncommon
Wondrous Item
These crystal lenses fit over the eyes.
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Eyes of the Eagle Uncommon
Wondrous Item
These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight.
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Feather Token Varies
Wondrous Item
This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
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Figurine of Wondrous Power Varies
Wondrous Item
A Figurine of Wondrous Power is a statuette small enough to fit in a pocket.
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Flame Tongue attune Rare
Weapon (Any Melee Weapon)
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon.
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Folding Boat Rare
Wondrous Item
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats.
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Frost Brand attune Very Rare
Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword)
When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage.
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Gauntlets of Ogre Power attune Uncommon
Wondrous Item
Your Strength is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
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Gem of Brightness Uncommon
Wondrous Item
This prism has 50 charges. While you are holding it, you can take a Magic action and use one of three command words to cause one of the following effects:
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Gem of Seeing attune Rare
Wondrous Item
This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.
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Giant Slayer Rare
Weapon (Any Simple or Martial)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
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Glamoured Studded Leather Rare
Armor (Studded Leather Armor)
While wearing this armor, you gain a +1 bonus to Armor Class .
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Gloves of Missile Snaring attune Uncommon
Wondrous Item
If you're hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a Reaction to reduce the damage by 1d10 plus your…
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Gloves of Swimming and Climbing attune Uncommon
Wondrous Item
While wearing these gloves, you have a Climb Speed and a Swim Speed equal to your Speed, and you gain a +5 bonus to Strength (Athletics) checks made to climb…
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Gloves of Thievery Uncommon
Wondrous Item
These gloves are imperceptible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks.
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Goggles of Night Uncommon
Wondrous Item
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
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Hammer of Thunderbolts attune Legendary
Weapon (Maul or Warhammer)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
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Handy Haversack Rare
Wondrous Item
This backpack has a central pouch and two side pouches, each of which is an extradimensional space.
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Hat of Disguise attune Uncommon
Wondrous Item
While wearing this hat, you can cast the Disguise Self spell. The spell ends if the hat is removed.
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Hat of Many Spells attune Very Rare
Wondrous Item
This pointed hat has the following properties.
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Headband of Intellect attune Uncommon
Wondrous Item
Your Intelligence is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
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Helm of Brilliance attune Very Rare
Wondrous Item
This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust.
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Helm of Comprehending Languages Uncommon
Wondrous Item
While wearing this helm, you can cast Comprehend Languages from it.
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Helm of Telepathy attune Uncommon
Wondrous Item
While wearing this helm, you have telepathy with a range of 30 feet, and you can cast Detect Thoughts or Suggestion (save DC 13) from the helm.
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Helm of Teleportation attune Rare
Wondrous Item
This helm has 3 charges. While wearing it, you can expend 1 charge to cast Teleport from it. The helm regains 1d3 expended charges daily at dawn.
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Holy Avenger attune Legendary
Weapon (Any Simple or Martial)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
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Horn of Blasting Rare
Wondrous Item
You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet.
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Horn of Valhalla Varies
Wondrous Item
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you.
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Horseshoes of a Zephyr Very Rare
Wondrous Item
These horseshoes come in a set of four.
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Horseshoes of Speed Rare
Wondrous Item
These horseshoes come in a set of four.
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Immovable Rod Uncommon
Rod
This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place.
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Instant Fortress attune Rare
Wondrous Item
As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly into a square adamantine…
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Ioun Stone attune Varies
Wondrous Item
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds.
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Iron Bands Rare
Wondrous Item
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound.
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Iron Flask Legendary
Wondrous Item
While holding this brass-stoppered iron flask, you can take a Magic action to target a creature that you can see within 60 feet of yourself.
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Javelin of Lightning Uncommon
Weapon (Javelin)
Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage.
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Lantern of Revealing Uncommon
Wondrous Item
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
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Luck Blade attune Legendary
Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws.
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Mace of Disruption attune Rare
Weapon (Mace)
When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage.
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Mace of Smiting Rare
Weapon (Mace)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct.
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Mace of Terror attune Rare
Weapon (Mace)
This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn.
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Mantle of Spell Resistance attune Rare
Wondrous Item
You have Advantage on saving throws against spells while you wear this cloak.
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Manual of Bodily Health Very Rare
Wondrous Item
This book contains health and nutrition tips, and its words are charged with magic.
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Manual of Gainful Exercise Very Rare
Wondrous Item
This book describes fitness exercises, and its words are charged with magic.
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Manual of Golems Very Rare
Wondrous Item
This tome contains information and incantations necessary to make a particular type of golem.
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Manual of Quickness of Action Very Rare
Wondrous Item
This book contains coordination and balance exercises, and its words are charged with magic.
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Marvelous Pigments Very Rare
Wondrous Item
This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total).
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Medallion of Thoughts attune Uncommon
Wondrous Item
The medallion has 5 charges. While wearing it, you can expend 1 charge to cast Detect Thoughts (save DC 13) from it.
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Mirror of Life Trapping Very Rare
Wondrous Item
When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures.
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Mithral Armor Uncommon
Armor (Any Medium or Heavy, Except Hide Armor)
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes.
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Mysterious Deck Legendary
Wondrous Item
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum.
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Necklace of Adaptation attune Uncommon
Wondrous Item
While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition.
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Necklace of Fireballs Rare
Wondrous Item
This necklace has 1d6 + 3 beads hanging from it. You can take a Magic action to detach a bead and throw it up to 60 feet away.
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Necklace of Prayer Beads attune Rare
Wondrous Item
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz.
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Nine Lives Stealer attune Very Rare
Weapon (Any Simple or Martial)
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
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Oathbow attune Very Rare
Weapon (Longbow or Shortbow)
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can utter or…
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Oil of Etherealness Rare
Potion
One vial of this oil can cover one Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each…
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Oil of Sharpness Very Rare
Potion
One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or…
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Oil of Slipperiness Uncommon
Potion
One vial of this oil can cover one Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each…
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Pearl of Power attune Uncommon
Wondrous Item
While this pearl is on your person, you can take a Magic action to regain one expended spell slot of level 3 or lower.
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Periapt of Health attune Uncommon
Wondrous Item
While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points . Once used, this property can't be used again until the next dawn.
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Periapt of Proof against Poison attune Rare
Wondrous Item
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, you have Immunity to the Poisoned condition and Poison damage.
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Periapt of Wound Closure attune Uncommon
Wondrous Item
While wearing this pendant, you gain the following benefits.
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Philter of Love Uncommon
Potion
The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour.
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Pipes of Haunting Uncommon
Wondrous Item
These pipes have 3 charges and regain 1d3 expended charges daily at dawn.
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Pipes of the Sewers attune Uncommon
Wondrous Item
While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won't attack you unless you threaten or harm them.
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Plate Armor of Etherealness attune Legendary
Armor (Half Plate Armor or Plate Armor)
While you're wearing this armor, you can take a Magic action and use a command word to gain the effect of the Etherealness spell.
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Portable Hole Rare
Wondrous Item
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
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Potion of Animal Friendship Uncommon
Potion
When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
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Potion of Clairvoyance Rare
Potion
When you drink this potion, you gain the effect of the Clairvoyance spell (no Concentration required).
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Potion of Climbing Common
Potion
When you drink this potion, you gain a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.
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Potion of Diminution Rare
Potion
When you drink this potion, you gain the "reduce" effect of the Enlarge/Reduce spell for 1d4 hours (no Concentration required).
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Potion of Flying Very Rare
Potion
When you drink this potion, you gain a Fly Speed equal to your Speed for 1 hour and can hover.
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Potion of Gaseous Form Rare
Potion
When you drink this potion, you gain the effect of the Gaseous Form spell for 1 hour (no Concentration required) or until you end the effect as a Bonus Action .
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Potion of Giant Strength Varies
Potion
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below).
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Potion of Growth Uncommon
Potion
When you drink this potion, you gain the "enlarge" effect of the Enlarge/Reduce spell for 10 minutes (no Concentration required).
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Potions of Healing Varies
Potion
You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity, as shown in the table below.
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Potion of Heroism Rare
Potion
When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour.
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Potion of Invisibility Rare
Potion
This potion's container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour.
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Potion of Invulnerability Rare
Potion
For 1 minute after you drink this potion, you have Resistance to all damage.
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Potion of Longevity Very Rare
Potion
When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years.
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Potion of Mind Reading Rare
Potion
When you drink this potion, you gain the effect of the Detect Thoughts spell (save DC 13) for 10 minutes (no Concentration required).
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Potion of Poison Uncommon
Potion
This concoction looks, smells, and tastes like a Potion of Healing or another beneficial potion. However, it is actually poison masked by illusion magic.
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Potion of Resistance Uncommon
Potion
When you drink this potion, you have Resistance to one type of damage for 1 hour.
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Potion of Speed Very Rare
Potion
When you drink this potion, you gain the effect of the Haste spell for 1 minute (no Concentration required) without suffering the wave of lethargy that…
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Potion of Vitality Very Rare
Potion
When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you.
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Potion of Water Breathing Uncommon
Potion
You can breathe underwater for 24 hours after drinking this potion.
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Quarterstaff of the Acrobat attune Very Rare
Weapon (Quarterstaff)
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
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Ring of Animal Influence Rare
Ring
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn.
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Ring of Djinni Summoning attune Legendary
Ring
While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air.
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Ring of Elemental Command attune Legendary
Ring
Each Ring of Elemental Command is linked to one of the four Elemental Planes. The GM chooses or randomly determines the linked plane.
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Ring of Evasion attune Rare
Ring
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn.
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Ring of Feather Falling attune Rare
Ring
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
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Ring of Free Action attune Rare
Ring
While you wear this ring, Difficult Terrain doesn't cost you extra movement.
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Ring of Invisibility attune Legendary
Ring
While wearing this ring, you can take a Magic action to give yourself the Invisible condition.
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Ring of Jumping attune Uncommon
Ring
While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
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Ring of Mind Shielding attune Uncommon
Ring
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or…
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Ring of Protection attune Rare
Ring
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
-
Ring of Regeneration attune Very Rare
Ring
While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point.
-
Ring of Resistance Rare
Ring
You have Resistance to one damage type while wearing this ring.
-
Ring of Shooting Stars attune Very Rare
Ring
You can cast Dancing Lights or Light from the ring.
-
Ring of Spell Storing attune Rare
Ring
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time.
-
Ring of Spell Turning attune Legendary
Ring
While wearing this ring, you have Advantage on saving throws against spells.
-
Ring of Swimming Uncommon
Ring
You have a Swim Speed of 40 feet while wearing this ring.
-
Ring of Telekinesis attune Very Rare
Ring
While wearing this ring, you can cast Telekinesis from it.
-
Ring of the Ram attune Rare
Ring
This ring has 3 charges and regains 1d3 expended charges daily at dawn.
-
Ring of Three Wishes Legendary
Ring
While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it. The ring becomes nonmagical when you use the last charge.
-
Ring of Warmth attune Uncommon
Ring
If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8.
-
Ring of Water Walking Uncommon
Ring
While wearing this ring, you cast Water Walk from it, targeting only yourself.
-
Ring of X-ray Vision attune Rare
Ring
While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute.
-
Robe of Eyes attune Rare
Wondrous Item
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
-
Robe of Scintillating Colors attune Very Rare
Wondrous Item
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn.
-
Robe of Stars attune Very Rare
Wondrous Item
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
-
Robe of the Archmagi attune Legendary
Wondrous Item
This elegant garment is made from exquisite cloth and adorned with runes.
-
Robe of Useful Items Uncommon
Wondrous Item
This robe has cloth patches of various shapes and colors covering it.
-
Rod of Absorption attune Very Rare
Rod
While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn't create an area of effect.
-
Rod of Alertness attune Very Rare
Rod
This rod has the following properties.
-
Rod of Lordly Might attune Legendary
Rod
This rod has a flanged head, and it functions as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made with it.
-
Rod of Resurrection attune Legendary
Rod
The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges).
-
Rod of Rulership attune Rare
Rod
You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself.
-
Rod of Security Very Rare
Rod
While holding this rod, you can take a Magic action to activate it.
-
Rope of Climbing Uncommon
Wondrous Item
This 60-foot length of rope can hold up to 3,000 pounds.
-
Rope of Entanglement Rare
Wondrous Item
This rope is 30 feet long.
-
Scarab of Protection attune Legendary
Wondrous Item
This beetle-shaped medallion provides three benefits while it is on your person.
-
Scimitar of Speed attune Very Rare
Weapon (Scimitar)
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
-
Sending Stones Uncommon
Wondrous Item
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized.
-
Sentinel Shield Uncommon
Armor (Shield)
While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.
-
Shield, +1, +2, or +3 Varies
Armor (Shield)
While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in addition to the Shield's normal bonus to AC.
-
Shield of Missile Attraction attune Rare
Armor (Shield)
While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons.
-
Shield of the Cavalier attune Very Rare
Armor (Shield)
While holding this Shield, you have a +2 bonus to Armor Class . This bonus is in addition to the Shield's normal bonus to AC.
-
Slippers of Spider Climbing attune Uncommon
Wondrous Item
While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free.
-
Sovereign Glue Legendary
Wondrous Item
This viscous, milky-white substance can form a permanent adhesive bond between any two objects.
-
Spellguard Shield attune Very Rare
Armor (Shield)
While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.
-
Spell Scroll Varies
Scroll
A Spell Scroll bears the words of a single spell, written in a mystical cipher.
-
Sphere of Annihilation Legendary
Wondrous Item
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
-
Staff of Charming attune Rare
Staff
This staff has 10 charges. While holding the staff, you can use any of its properties:
-
Staff of Fire attune Very Rare
Staff
You have Resistance to Fire damage while you hold this staff.
-
Staff of Frost attune Very Rare
Staff
You have Resistance to Cold damage while you hold this staff.
-
Staff of Healing attune Rare
Staff
This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier.
-
Staff of Power attune Very Rare
Staff
This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it.
-
Staff of Striking attune Very Rare
Staff
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
-
Staff of Swarming Insects attune Rare
Staff
This staff has 10 charges.
-
Staff of the Magi attune Legendary
Staff
This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it.
-
Staff of the Python attune Uncommon
Staff
As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor…
-
Staff of the Woodlands attune Rare
Staff
This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it.
-
Staff of Thunder and Lightning attune Very Rare
Staff
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it.
-
Staff of Withering attune Rare
Staff
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
-
Stone of Controlling Earth Elementals Rare
Wondrous Item
While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental .
-
Stone of Good Luck (Luckstone) attune Uncommon
Wondrous Item
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
-
Sun Blade attune Rare
Weapon (Longsword)
This item appears to be a sword hilt.
-
Sword of Life Stealing attune Rare
Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword)
When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn't a…
-
Sword of Sharpness attune Very Rare
Weapon (Glaive, Greatsword, Longsword, or Scimitar)
When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.
-
Sword of Wounding attune Rare
Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword)
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving…
-
Talisman of Pure Good attune Legendary
Wondrous Item
This talisman is a mighty symbol of goodness.
-
Talisman of the Sphere attune Legendary
Wondrous Item
While holding or wearing this talisman, you have Advantage on any Intelligence (Arcana) check you make to control a Sphere of Annihilation .
-
Talisman of Ultimate Evil attune Legendary
Wondrous Item
This item symbolizes unrepentant evil.
-
Thunderous Greatclub attune Very Rare
Weapon (Greatclub)
While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score.
-
Tome of Clear Thought Very Rare
Wondrous Item
This book contains memory and logic exercises, and its words are charged with magic.
-
Tome of Leadership and Influence Very Rare
Wondrous Item
This book contains guidelines for influencing and charming others, and its words are charged with magic.
-
Tome of Understanding Very Rare
Wondrous Item
This book contains intuition and insight exercises, and its words are charged with magic.
-
Trident of Fish Command attune Uncommon
Weapon (Trident)
This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn.
-
Universal Solvent Legendary
Wondrous Item
This tube holds milky liquid with a strong alcohol smell. When found, a tube contains 1d6 + 1 ounces.
-
Vicious Weapon Rare
Weapon (Any Simple or Martial)
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
-
Vorpal Sword attune Legendary
Weapon (Glaive, Greatsword, Longsword, or Scimitar)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.
-
Wand of Binding attune Rare
Wand
This wand has 7 charges.
-
Wand of Enemy Detection attune Rare
Wand
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge.
-
Wand of Fear attune Rare
Wand
This wand has 7 charges.
-
Wand of Fireballs attune Rare
Wand
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it.
-
Wand of Lightning Bolts attune Rare
Wand
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it.
-
Wand of Magic Detection Uncommon
Wand
This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn.
-
Wand of Magic Missiles Uncommon
Wand
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it.
-
Wand of Paralysis attune Rare
Wand
This wand has 7 charges.
-
Wand of Polymorph attune Very Rare
Wand
This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.
-
Wand of Secrets Uncommon
Wand
This wand has 3 charges and regains 1d3 expended charges daily at dawn.
-
Wand of the War Mage, +1, +2, or +3 attune Varies
Wand
While holding this wand, you gain a bonus to spell attack rolls determined by the wand's rarity.
-
Wand of Web attune Uncommon
Wand
This wand has 7 charges. While holding it, you can expend 1 charge to cast Web (save DC 13) from it.
-
Wand of Wonder attune Rare
Wand
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself.
-
Weapon, +1, +2, or +3 Varies
Weapon (Any Simple or Martial)
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.
-
Weapon of Warning attune Uncommon
Weapon (Any Simple or Martial)
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
-
Well of Many Worlds Legendary
Wondrous Item
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
-
Wind Fan Uncommon
Wondrous Item
While holding this fan, you can cast Gust of Wind (save DC 13) from it.
-
Winged Boots attune Uncommon
Wondrous Item
These boots have 4 charges and regain 1d4 expended charges daily at dawn.
-
Wings of Flying attune Rare
Wondrous Item
While wearing this cloak, you can take a Magic action to turn the cloak into a pair of wings on your back.
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This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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