Sprite

CR 1/4 Fey

Monster

Tiny Fey, Neutral Good

AC
15 (natural armor)
Initiative
+4 (14)
HP
10 (4d4)
Speed
10 ft., Fly 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 3 -4 -4 DEX 18 +4 +4 CON 10 +0 +0
INT 14 +2 +2 WIS 13 +1 +1 CHA 11 +0 +0
Skills
Perception +3, Stealth +8
Senses
Passive Perception 13
Languages
Common, Elvish, Sylvan
CR
1/4 (XP 50; PB +2)

Actions

Needle Sword.

Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.

Enchanting Bow.

Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.

Heart Sight.

Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.

Invisibility.

The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.