Spy
CR 1 Humanoid
Medium or Small Humanoid, Neutral
- AC
- 12 (natural armor)
- Initiative
- +4 (14)
- HP
- 27 (6d8)
- Speed
- 30 ft., Climb 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 10 | +0 | +0 | DEX | 15 | +2 | +2 | CON | 10 | +0 | +0 |
| INT | 12 | +1 | +1 | WIS | 14 | +2 | +2 | CHA | 16 | +3 | +3 |
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
- Gear
- Hand Crossbow, Shortsword, Thieves' Tools
- Senses
- Passive Perception 16
- Languages
- Common plus one other language
- CR
- 1 (XP 200; PB +2)
Actions
Shortsword.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow.
Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action.
The spy takes the Dash, Disengage, or Hide action.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.