Spy

CR 1 Humanoid

Monster

Medium or Small Humanoid, Neutral

AC
12 (natural armor)
Initiative
+4 (14)
HP
27 (6d8)
Speed
30 ft., Climb 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 10 +0 +0 DEX 15 +2 +2 CON 10 +0 +0
INT 12 +1 +1 WIS 14 +2 +2 CHA 16 +3 +3
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear
Hand Crossbow, Shortsword, Thieves' Tools
Senses
Passive Perception 16
Languages
Common plus one other language
CR
1 (XP 200; PB +2)

Actions

Shortsword.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow.

Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action.

The spy takes the Dash, Disengage, or Hide action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.