Spirit Naga

CR 8 Fiend

Monster

Large Fiend, Chaotic Evil

AC
17 (natural armor)
Initiative
+3 (13)
HP
135 (18d10 + 36)
Speed
40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 17 +3 +6 CON 14 +2 +5
INT 16 +3 +3 WIS 15 +2 +5 CHA 16 +3 +6
Immunities
Poison
Condition Immunities
Charmed, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Common
CR
8 (XP 3,900; PB +3)

Traits

Fiendish Restoration.

If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack.

The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite.

Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray.

Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting.

The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.