Satyr

CR 1/2 Fey

Monster

Medium Fey, Chaotic Neutral

AC
13 (natural armor)
Initiative
+3 (13)
HP
31 (7d8)
Speed
40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 12 +1 +1 DEX 16 +3 +3 CON 11 +0 +0
INT 12 +1 +1 WIS 10 +0 +0 CHA 14 +2 +2
Skills
Perception +2, Performance +6, Stealth +5
Senses
Passive Perception 12
Languages
Common, Elvish, Sylvan
CR
1/2 (XP 100; PB +2)

Traits

Magic Resistance.

The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery.

Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.