Satyr
CR 1/2 Fey
Medium Fey, Chaotic Neutral
- AC
- 13 (natural armor)
- Initiative
- +3 (13)
- HP
- 31 (7d8)
- Speed
- 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 12 | +1 | +1 | DEX | 16 | +3 | +3 | CON | 11 | +0 | +0 |
| INT | 12 | +1 | +1 | WIS | 10 | +0 | +0 | CHA | 14 | +2 | +2 |
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- Passive Perception 12
- Languages
- Common, Elvish, Sylvan
- CR
- 1/2 (XP 100; PB +2)
Traits
Magic Resistance.
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery.
Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.