Scout

CR 1/2 Humanoid

Monster

Medium or Small Humanoid, Neutral

AC
13 (natural armor)
Initiative
+2 (12)
HP
16 (3d8 + 3)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 11 +0 +0 DEX 14 +2 +2 CON 12 +1 +1
INT 11 +0 +0 WIS 13 +1 +1 CHA 11 +0 +0
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Gear
Leather Armor, Longbow, Shortsword
Senses
Passive Perception 15
Languages
Common plus one other language
CR
1/2 (XP 100; PB +2)

Actions

Multiattack.

The scout makes two attacks, using Shortsword and Longbow in any combination.

Shortsword.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Longbow.

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.