Salamander

CR 5 Elemental

Monster

Large Elemental, Neutral Evil

AC
15 (natural armor)
Initiative
+2 (12)
HP
90 (12d10 + 24)
Speed
30 ft., Climb 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 14 +2 +2 CON 15 +2 +2
INT 11 +0 +0 WIS 10 +0 +0 CHA 12 +1 +1
Vulnerabilities
Cold
Immunities
Fire
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Ignan)
CR
5 (XP 1,800; PB +3)

Traits

Fire Aura.

At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack.

The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict.

Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.