Sahuagin Warrior

CR 1/2 Fiend

Monster

Medium Fiend, Lawful Evil

AC
12 (natural armor)
Initiative
+0 (10)
HP
22 (4d8 + 4)
Speed
30 ft., Swim 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 13 +1 +1 DEX 11 +0 +0 CON 12 +1 +1
INT 12 +1 +1 WIS 13 +1 +1 CHA 9 -1 -1
Skills
Perception +5
Resistances
Acid, Cold
Senses
Darkvision 120 ft.; Passive Perception 15
Languages
Sahuagin
CR
1/2 (XP 100; PB +2)

Traits

Blood Frenzy.

The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness.

The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy.

The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack.

The sahuagin makes two Claw attacks.

Claw.

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge.

The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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