Ochre Jelly

CR 2 Ooze

Monster

Large Ooze, Unaligned

AC
8 (natural armor)
Initiative
−2 (8)
HP
52 (7d10 + 14)
Speed
20 ft., Climb 20 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 15 +2 +2 DEX 6 -2 -2 CON 14 +2 +2
INT 2 -4 -4 WIS 6 -2 -2 CHA 1 -5 -5
Resistances
Acid
Immunities
Lightning, Slashing
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses
Blindsight 60 ft.; Passive Perception 8
Languages
None
CR
2 (XP 450; PB +2)

Traits

Amorphous.

The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.

Spider Climb.

The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Pseudopod.

Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.

Reactions

Split.

Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly's Hit Points are divided evenly between the new jellies (round down).

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.