Merfolk Skirmisher

CR 1/8 Elemental

Monster

Medium Elemental, Neutral

AC
11 (natural armor)
Initiative
+1 (11)
HP
11 (2d8 + 2)
Speed
10 ft., Swim 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 10 +0 +0 DEX 13 +1 +1 CON 12 +1 +1
INT 11 +0 +0 WIS 14 +2 +2 CHA 12 +1 +1
Senses
Passive Perception 12
Languages
Common, Primordial (Aquan)
CR
1/8 (XP 25; PB +2)

Traits

Amphibious.

The merfolk can breathe air and water.

Actions

Ocean Spear.

Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.