Merrow

CR 2 Monstrosity

Monster

Large Monstrosity, Chaotic Evil

AC
13 (natural armor)
Initiative
+2 (12)
HP
45 (6d10 + 12)
Speed
10 ft., Swim 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 15 +2 +2 CON 15 +2 +2
INT 8 -1 -1 WIS 10 +0 +0 CHA 9 -1 -1
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Abyssal, Primordial (Aquan)
CR
2 (XP 450; PB +2)

Traits

Amphibious.

The merrow can breathe air and water.

Actions

Multiattack.

The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite.

Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw.

Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.