Steam Mephit

CR 1/4 Elemental

Monster

Small Elemental, Neutral Evil

AC
10 (natural armor)
Initiative
+0 (10)
HP
17 (5d6)
Speed
30 ft., Fly 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 5 -3 -3 DEX 11 +0 +0 CON 10 +0 +0
INT 11 +0 +0 WIS 10 +0 +0 CHA 12 +1 +1
Skills
Stealth +2
Immunities
Fire, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Aquan, Ignan)
CR
1/4 (XP 50; PB +2)

Traits

Blurred Form.

Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst.

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw.

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6).

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.