Goblin Minion

CR 1/8 Fey

Monster

Small Fey (goblinoid), Chaotic Neutral

AC
12 (natural armor)
Initiative
+2 (12)
HP
7 (2d6)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 8 -1 -1 DEX 15 +2 +2 CON 10 +0 +0
INT 10 +0 +0 WIS 8 -1 -1 CHA 8 -1 -1
Skills
Stealth +6
Gear
Daggers (3)
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1/8 (XP 25; PB +2)

Actions

Dagger.

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape.

The goblin takes the Disengage or Hide action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.