Goblin Minion
CR 1/8 Fey
Monster
Small Fey (goblinoid), Chaotic Neutral
- AC
- 12 (natural armor)
- Initiative
- +2 (12)
- HP
- 7 (2d6)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 8 | -1 | -1 | DEX | 15 | +2 | +2 | CON | 10 | +0 | +0 |
| INT | 10 | +0 | +0 | WIS | 8 | -1 | -1 | CHA | 8 | -1 | -1 |
- Skills
- Stealth +6
- Gear
- Daggers (3)
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
- CR
- 1/8 (XP 25; PB +2)
Actions
Dagger.
Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape.
The goblin takes the Disengage or Hide action.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.