Gnoll Warrior

CR 1/2 Fiend

Monster

Medium Fiend, Chaotic Evil

AC
15 (natural armor)
Initiative
+1 (11)
HP
27 (6d8)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 14 +2 +2 DEX 12 +1 +1 CON 11 +0 +0
INT 6 -2 -2 WIS 10 +0 +0 CHA 7 -2 -2
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Gnoll
CR
1/2 (XP 100; PB +2)

Actions

Rend.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow.

Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day).

Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.