Gnoll Warrior
CR 1/2 Fiend
Medium Fiend, Chaotic Evil
- AC
- 15 (natural armor)
- Initiative
- +1 (11)
- HP
- 27 (6d8)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 14 | +2 | +2 | DEX | 12 | +1 | +1 | CON | 11 | +0 | +0 |
| INT | 6 | -2 | -2 | WIS | 10 | +0 | +0 | CHA | 7 | -2 | -2 |
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Gnoll
- CR
- 1/2 (XP 100; PB +2)
Actions
Rend.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow.
Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day).
Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.