Goblin Warrior

CR 1/4 Fey

Monster

Small Fey (goblinoid), Chaotic Neutral

AC
15 (natural armor)
Initiative
+2 (12)
HP
10 (3d6)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 8 -1 -1 DEX 15 +2 +2 CON 10 +0 +0
INT 10 +0 +0 WIS 8 -1 -1 CHA 8 -1 -1
Skills
Stealth +6
Gear
Leather Armor, Scimitar, Shield, Shortbow
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1/4 (XP 50; PB +2)

Actions

Scimitar.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow.

Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape.

The goblin takes the Disengage or Hide action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.