Gladiator

CR 5 Humanoid

Monster

Medium or Small Humanoid, Neutral

AC
16 (natural armor)
Initiative
+5 (15)
HP
112 (15d8 + 45)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +7 DEX 15 +2 +5 CON 16 +3 +6
INT 10 +0 +0 WIS 12 +1 +4 CHA 15 +2 +2
Skills
Athletics +10, Performance +5
Gear
Shield, Spears (3), Studded Leather Armor
Senses
Passive Perception 11
Languages
Common
CR
5 (XP 1,800; PB +3)

Actions

Multiattack.

The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash.

Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry.

Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.