Drider

CR 6 Monstrosity

Monster

Large Monstrosity, Chaotic Evil

AC
19 (natural armor)
Initiative
+4 (14)
HP
123 (13d10 + 52)
Speed
30 ft., Climb 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 16 +3 +3 DEX 19 +4 +4 CON 18 +4 +4
INT 13 +1 +1 WIS 16 +3 +3 CHA 12 +1 +1
Skills
Perception +6, Stealth +10
Senses
Darkvision 120 ft.; Passive Perception 16
Languages
Elvish, Undercommon
CR
6 (XP 2,300; PB +3)

Traits

Spider Climb.

The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Sunlight Sensitivity.

While in sunlight, the drider has Disadvantage on ability checks and attack rolls.

Web Walker.

The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.

Actions

Multiattack.

The drider makes three attacks, using Foreleg or Poison Burst in any combination.

Foreleg.

Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.

Poison Burst.

Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.

Bonus Actions

Magic of the Spider Queen (Recharge 5–6).

The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.