Druid

CR 2 Humanoid

Monster

Medium or Small Humanoid (druid), Neutral

AC
13 (natural armor)
Initiative
+1 (11)
HP
44 (8d8 + 8)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 10 +0 +0 DEX 12 +1 +1 CON 13 +1 +1
INT 12 +1 +1 WIS 16 +3 +3 CHA 11 +0 +0
Skills
Medicine +5, Nature +3, Perception +5
Gear
Studded Leather Armor
Senses
Passive Perception 15
Languages
Common, Druidic, Sylvan
CR
2 (XP 450; PB +2)

Actions

Multiattack.

The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp.

Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting.

The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Druidcraft, Speak with Animals
2/Day Each: Entangle, Thunderwave
1/Day Each: Animal Messenger, Long-strider, Moonbeam

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.