Dretch

CR 1/4 Fiend

Monster

Small Fiend (demon), Chaotic Evil

AC
11 (natural armor)
Initiative
+0 (10)
HP
18 (4d6 + 4)
Speed
20 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 12 +1 +1 DEX 11 +0 +0 CON 12 +1 +1
INT 5 -3 -3 WIS 8 -1 -1 CHA 3 -4 -4
Resistances
Cold, Fire, Lightning
Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
CR
1/4 (XP 50; PB +2)

Actions

Rend.

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day).

Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.