Zombie
CR 1/4 Undead
Medium Undead, Neutral Evil
- AC
- 8 (natural armor)
- Initiative
- −2 (8)
- HP
- 15 (2d8 + 6)
- Speed
- 20 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 13 | +1 | +1 | DEX | 6 | -2 | -2 | CON | 16 | +3 | +3 |
| INT | 3 | -4 | -4 | WIS | 6 | -2 | +0 | CHA | 5 | -3 | -3 |
- Immunities
- Poison
- Condition Immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 8
- Languages
- Understands Common plus one other language but can't speak
- CR
- 1/4 (XP 50; PB +2)
Traits
Undead Fortitude.
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam.
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.