Ogre Zombie

CR 2 Undead

Monster

Large Undead, Neutral Evil

AC
8 (natural armor)
Initiative
−2 (8)
HP
85 (9d10 + 36)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 19 +4 +4 DEX 6 -2 -2 CON 18 +4 +4
INT 3 -4 -4 WIS 6 -2 +0 CHA 5 -3 -3
Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Understands Common and Giant but can't speak
CR
2 (XP 450; PB +2)

Traits

Undead Fortitude.

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam.

Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.