Young White Dragon

CR 6 Dragon

Monster

Large Dragon (chromatic), Chaotic Evil

AC
17 (natural armor)
Initiative
+3 (13)
HP
123 (13d10 + 52)
Speed
40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 10 +0 +3 CON 18 +4 +4
INT 6 -2 +2 WIS 11 +0 +3 CHA 12 +1 +1
Skills
Perception +6, Stealth +3
Immunities
Cold
Senses
Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
Languages
Common, Draconic
CR
6 (2,300 XP; PB +3)

Traits

Ice Walk.

The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack.

The dragon makes three Rend attacks.

Rend.

Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 2 (1d4) Cold damage.

Cold Breath (Recharge 5–6).

Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.