Winter Wolf
CR 3 Monstrosity
Large Monstrosity, Neutral Evil
- AC
- 13 (natural armor)
- Initiative
- +1 (11)
- HP
- 75 (10d10 + 20)
- Speed
- 50 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 18 | +4 | +4 | DEX | 13 | +1 | +1 | CON | 14 | +2 | +2 |
| INT | 7 | -2 | -2 | WIS | 12 | +1 | +1 | CHA | 8 | -1 | -1 |
- Skills
- Perception +5, Stealth +5
- Immunities
- Cold
- Senses
- Passive Perception 15
- Languages
- Common, Giant
- CR
- 3 (XP 700; PB +2)
Traits
Pack Tactics.
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.
Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6).
Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.