Winter Wolf

CR 3 Monstrosity

Monster

Large Monstrosity, Neutral Evil

AC
13 (natural armor)
Initiative
+1 (11)
HP
75 (10d10 + 20)
Speed
50 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 13 +1 +1 CON 14 +2 +2
INT 7 -2 -2 WIS 12 +1 +1 CHA 8 -1 -1
Skills
Perception +5, Stealth +5
Immunities
Cold
Senses
Passive Perception 15
Languages
Common, Giant
CR
3 (XP 700; PB +2)

Traits

Pack Tactics.

The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite.

Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6).

Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.