Warhorse Skeleton
CR 1/2 Undead
Monster
Large Undead, Lawful Evil
- AC
- 13 (natural armor)
- Initiative
- +1 (11)
- HP
- 22 (3d10 + 6)
- Speed
- 60 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 18 | +4 | +4 | DEX | 12 | +1 | +1 | CON | 15 | +2 | +2 |
| INT | 2 | -4 | -4 | WIS | 8 | -1 | -1 | CHA | 5 | -3 | -3 |
- Vulnerabilities
- Bludgeoning
- Immunities
- Poison
- Condition Immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- None
- CR
- 1/2 (XP 100; PB +2)
Actions
Hooves.
Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.