Minotaur Skeleton
CR 2 Undead
Large Undead, Lawful Evil
- AC
- 12 (natural armor)
- Initiative
- +0 (10)
- HP
- 45 (6d10 + 12)
- Speed
- 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 18 | +4 | +4 | DEX | 11 | +0 | +0 | CON | 15 | +2 | +2 |
| INT | 6 | -2 | -2 | WIS | 8 | -1 | -1 | CHA | 5 | -3 | -3 |
- Vulnerabilities
- Bludgeoning
- Immunities
- Poison
- Condition Immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Understands Abyssal but can't speak
- CR
- 2 (XP 450; PB +2)
Actions
Gore.
Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam.
Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.