Minotaur Skeleton

CR 2 Undead

Monster

Large Undead, Lawful Evil

AC
12 (natural armor)
Initiative
+0 (10)
HP
45 (6d10 + 12)
Speed
40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 11 +0 +0 CON 15 +2 +2
INT 6 -2 -2 WIS 8 -1 -1 CHA 5 -3 -3
Vulnerabilities
Bludgeoning
Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Understands Abyssal but can't speak
CR
2 (XP 450; PB +2)

Actions

Gore.

Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam.

Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.