Troll Limb

CR 1/2 Giant

Monster

Small Giant, Chaotic Evil

AC
13 (natural armor)
Initiative
+1 (11)
HP
14 (4d6)
Speed
20 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 12 +1 +1 CON 10 +0 +0
INT 1 -5 -5 WIS 9 -1 -1 CHA 1 -5 -5
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
None
CR
1/2 (XP 100; PB +2)

Traits

Regeneration.

The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn.

The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend.

Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.