Tough Boss
CR 4 Humanoid
Medium or Small Humanoid, Neutral
- AC
- 16 (natural armor)
- Initiative
- +2 (12)
- HP
- 82 (11d8 + 33)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 17 | +3 | +5 | DEX | 14 | +2 | +2 | CON | 16 | +3 | +5 |
| INT | 11 | +0 | +0 | WIS | 10 | +0 | +0 | CHA | 11 | +0 | +2 |
- Gear
- Chain Mail, Heavy Crossbow, Warhammer
- Senses
- Passive Perception 10
- Languages
- Common plus one other language
- CR
- 4 (XP 1,100; PB +2)
Traits
Pack Tactics.
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack.
The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer.
Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow.
Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.