Tough Boss

CR 4 Humanoid

Monster

Medium or Small Humanoid, Neutral

AC
16 (natural armor)
Initiative
+2 (12)
HP
82 (11d8 + 33)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 17 +3 +5 DEX 14 +2 +2 CON 16 +3 +5
INT 11 +0 +0 WIS 10 +0 +0 CHA 11 +0 +2
Gear
Chain Mail, Heavy Crossbow, Warhammer
Senses
Passive Perception 10
Languages
Common plus one other language
CR
4 (XP 1,100; PB +2)

Traits

Pack Tactics.

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack.

The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer.

Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow.

Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.