Tough
CR 1/2 Humanoid
Medium or Small Humanoid, Neutral
- AC
- 12 (natural armor)
- Initiative
- +1 (11)
- HP
- 32 (5d8 + 10)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 15 | +2 | +2 | DEX | 12 | +1 | +1 | CON | 14 | +2 | +2 |
| INT | 10 | +0 | +0 | WIS | 10 | +0 | +0 | CHA | 11 | +0 | +0 |
- Gear
- Heavy Crossbow, Leather Armor, Mace
- Senses
- Passive Perception 10
- Languages
- Common
- CR
- 1/2 (XP 100; PB +2)
Traits
Pack Tactics.
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow.
Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.