Storm Giant

CR 13 Giant

Monster

Huge Giant, Chaotic Good

AC
16 (natural armor)
Initiative
+7 (17)
HP
230 (20d12 + 100)
Speed
50 ft., Fly 25 ft. (hover), Swim 50 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 29 +9 +14 DEX 14 +2 +2 CON 20 +5 +10
INT 16 +3 +3 WIS 20 +5 +10 CHA 18 +4 +9
Skills
Arcana +8, Athletics +14, History +8, Perception +10
Resistances
Cold
Immunities
Lightning, Thunder
Senses
Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
Languages
Common, Giant
CR
13 (XP 10,000; PB +5)

Traits

Amphibious.

The giant can breathe air and water.

Actions

Multiattack.

The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword.

Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt.

Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5–6).

Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting.

The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Light
1/Day: Control Weather

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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