Stone Golem

CR 10 Construct

Monster

Large Construct, Unaligned

AC
18 (natural armor)
Initiative
+3 (13)
HP
220 (21d10 + 105)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 22 +6 +6 DEX 9 -1 -1 CON 20 +5 +5
INT 3 -4 -4 WIS 11 +0 +0 CHA 1 -5 -5
Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft.; Passive Perception 10
Languages
Understands Common plus two other languages but can't speak
CR
10 (XP 5,900; PB +4)

Traits

Immutable Form.

The golem can't shape-shift.

Magic Resistance.

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam.

Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt.

Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus Actions

Slow (Recharge 5–6).

The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.