Priest Acolyte

CR 1/4 Humanoid

Monster

Medium or Small Humanoid (cleric), Neutral

AC
13 (natural armor)
Initiative
+0 (10)
HP
11 (2d8 + 2)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 14 +2 +2 DEX 10 +0 +0 CON 12 +1 +1
INT 10 +0 +0 WIS 14 +2 +2 CHA 11 +0 +0
Skills
Medicine +4, Religion +2
Gear
Chain Shirt, Holy Symbol, Mace
Senses
Passive Perception 12
Languages
Common
CR
1/4 (XP 50; PB +2)

Actions

Mace.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame.

Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting.

The priest casts one of the following spells, using Wisdom as the spellcasting ability:
At Will: Light, Thaumaturgy

Bonus Actions

Divine Aid (1/Day).

The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.