Priest

CR 2 Humanoid

Monster

Medium or Small Humanoid (cleric), Neutral

AC
13 (natural armor)
Initiative
+0 (10)
HP
38 (7d8 + 7)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 16 +3 +3 DEX 10 +0 +0 CON 12 +1 +1
INT 13 +1 +1 WIS 16 +3 +3 CHA 13 +1 +1
Skills
Medicine +7, Perception +5, Religion +5
Gear
Chain Shirt, Holy Symbol, Mace
Senses
Passive Perception 15
Languages
Common plus one other language
CR
2 (XP 450; PB +2)

Actions

Multiattack.

The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace.

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame.

Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting.

The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day).

The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.