Nightmare

CR 3 Fiend

Monster

Large Fiend, Neutral Evil

AC
13 (natural armor)
Initiative
+2 (12)
HP
68 (8d10 + 24)
Speed
60 ft., Fly 90 ft. (hover)
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 15 +2 +2 CON 16 +3 +3
INT 10 +0 +0 WIS 13 +1 +1 CHA 15 +2 +2
Immunities
Fire
Senses
Passive Perception 11
Languages
Understands Abyssal, Common, and Infernal but can't speak
CR
3 (XP 700; PB +2)

Traits

Confer Fire Resistance.

The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination.

The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves.

Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride.

The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.