Nightmare
CR 3 Fiend
Large Fiend, Neutral Evil
- AC
- 13 (natural armor)
- Initiative
- +2 (12)
- HP
- 68 (8d10 + 24)
- Speed
- 60 ft., Fly 90 ft. (hover)
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 18 | +4 | +4 | DEX | 15 | +2 | +2 | CON | 16 | +3 | +3 |
| INT | 10 | +0 | +0 | WIS | 13 | +1 | +1 | CHA | 15 | +2 | +2 |
- Immunities
- Fire
- Senses
- Passive Perception 11
- Languages
- Understands Abyssal, Common, and Infernal but can't speak
- CR
- 3 (XP 700; PB +2)
Traits
Confer Fire Resistance.
The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination.
The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Hooves.
Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride.
The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.