Mummy

CR 3 Undead

Monster

Medium or Small Undead, Lawful Evil

AC
11 (natural armor)
Initiative
−1 (9)
HP
58 (9d8 + 18)
Speed
20 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 16 +3 +3 DEX 8 -1 -1 CON 15 +2 +2
INT 6 -2 -2 WIS 12 +1 +3 CHA 12 +1 +1
Vulnerabilities
Fire
Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Common plus two other languages
CR
3 (XP 700; PB +2)

Actions

Multiattack.

The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist.

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare.

Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.