Minotaur of Baphomet

CR 3 Monstrosity

Monster

Large Monstrosity, Chaotic Evil

AC
14 (natural armor)
Initiative
+0 (10)
HP
85 (10d10 + 30)
Speed
40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 11 +0 +0 CON 16 +3 +3
INT 6 -2 -2 WIS 16 +3 +3 CHA 9 -1 -1
Skills
Perception +7, Survival +7
Senses
Darkvision 60 ft.; Passive Perception 17
Languages
Abyssal
CR
3 (XP 700; PB +2)

Actions

Abyssal Glaive.

Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6).

Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.