Minotaur of Baphomet
CR 3 Monstrosity
Large Monstrosity, Chaotic Evil
- AC
- 14 (natural armor)
- Initiative
- +0 (10)
- HP
- 85 (10d10 + 30)
- Speed
- 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 18 | +4 | +4 | DEX | 11 | +0 | +0 | CON | 16 | +3 | +3 |
| INT | 6 | -2 | -2 | WIS | 16 | +3 | +3 | CHA | 9 | -1 | -1 |
- Skills
- Perception +7, Survival +7
- Senses
- Darkvision 60 ft.; Passive Perception 17
- Languages
- Abyssal
- CR
- 3 (XP 700; PB +2)
Actions
Abyssal Glaive.
Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6).
Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.