Ice Mephit

CR 1/2 Elemental

Monster

Small Elemental, Neutral Evil

AC
11 (natural armor)
Initiative
+1 (11)
HP
21 (6d6)
Speed
30 ft., Fly 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 7 -2 -2 DEX 13 +1 +1 CON 10 +0 +0
INT 9 -1 -1 WIS 11 +0 +0 CHA 12 +1 +1
Skills
Perception +2, Stealth +3
Vulnerabilities
Fire
Immunities
Cold, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Primordial (Aquan, Auran)
CR
1/2 (XP 100; PB +2)

Traits

Death Burst.

The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw.

Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day).

The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6).

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.