Ice Mephit
CR 1/2 Elemental
Small Elemental, Neutral Evil
- AC
- 11 (natural armor)
- Initiative
- +1 (11)
- HP
- 21 (6d6)
- Speed
- 30 ft., Fly 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 7 | -2 | -2 | DEX | 13 | +1 | +1 | CON | 10 | +0 | +0 |
| INT | 9 | -1 | -1 | WIS | 11 | +0 | +0 | CHA | 12 | +1 | +1 |
- Skills
- Perception +2, Stealth +3
- Vulnerabilities
- Fire
- Immunities
- Cold, Poison
- Condition Immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Primordial (Aquan, Auran)
- CR
- 1/2 (XP 100; PB +2)
Traits
Death Burst.
The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw.
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day).
The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6).
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.