Dust Mephit

CR 1/2 Elemental

Monster

Small Elemental, Neutral Evil

AC
12 (natural armor)
Initiative
+2 (12)
HP
17 (5d6)
Speed
30 ft., Fly 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 5 -3 -3 DEX 14 +2 +2 CON 10 +0 +0
INT 9 -1 -1 WIS 11 +0 +0 CHA 10 +0 +0
Skills
Perception +2, Stealth +4
Vulnerabilities
Fire
Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Primordial (Auran, Terran)
CR
1/2 (XP 100; PB +2)

Traits

Death Burst.

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw.

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6).

Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day).

The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.