Guard Captain

CR 4 Humanoid

Monster

Medium or Small Humanoid, Neutral

AC
18 (natural armor)
Initiative
+4 (14)
HP
75 (10d8 + 30)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 14 +2 +2 CON 16 +3 +3
INT 12 +1 +1 WIS 14 +2 +2 CHA 13 +1 +1
Skills
Athletics +6, Perception +4
Gear
Breastplate, Javelins (6), Longsword, Shield
Senses
Passive Perception 14
Languages
Common
CR
4 (XP 1,100; PB +2)

Actions

Multiattack.

The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword.

Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.