Guard Captain
CR 4 Humanoid
Medium or Small Humanoid, Neutral
- AC
- 18 (natural armor)
- Initiative
- +4 (14)
- HP
- 75 (10d8 + 30)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 18 | +4 | +4 | DEX | 14 | +2 | +2 | CON | 16 | +3 | +3 |
| INT | 12 | +1 | +1 | WIS | 14 | +2 | +2 | CHA | 13 | +1 | +1 |
- Skills
- Athletics +6, Perception +4
- Gear
- Breastplate, Javelins (6), Longsword, Shield
- Senses
- Passive Perception 14
- Languages
- Common
- CR
- 4 (XP 1,100; PB +2)
Actions
Multiattack.
The guard makes two attacks, using Javelin or Longsword in any combination.
Javelin.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Longsword.
Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.