Cultist Fanatic
CR 2 Humanoid
Medium or Small Humanoid, Neutral
- AC
- 13 (natural armor)
- Initiative
- +2 (12)
- HP
- 44 (8d8 + 8)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 11 | +0 | +0 | DEX | 14 | +2 | +2 | CON | 12 | +1 | +1 |
| INT | 10 | +0 | +0 | WIS | 14 | +2 | +4 | CHA | 13 | +1 | +1 |
- Skills
- Deception +3, Persuasion +3, Religion +2
- Gear
- Holy Symbol, Leather Armor
- Senses
- Passive Perception 12
- Languages
- Common
- CR
- 2 (XP 450; PB +2)
Actions
Pact Blade.
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day).
The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.