Commoner
CR 0 Humanoid
Monster
Medium or Small Humanoid, Neutral
- AC
- 10 (natural armor)
- Initiative
- +0 (10)
- HP
- 4 (1d8)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 10 | +0 | +0 | DEX | 10 | +0 | +0 | CON | 10 | +0 | +0 |
| INT | 10 | +0 | +0 | WIS | 10 | +0 | +0 | CHA | 10 | +0 | +0 |
- Gear
- Club
- Senses
- Passive Perception 10
- Languages
- Common
- CR
- 0 (XP 10; PB +2)
Traits
Training.
The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club.
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.