Commoner

CR 0 Humanoid

Monster

Medium or Small Humanoid, Neutral

AC
10 (natural armor)
Initiative
+0 (10)
HP
4 (1d8)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 10 +0 +0 DEX 10 +0 +0 CON 10 +0 +0
INT 10 +0 +0 WIS 10 +0 +0 CHA 10 +0 +0
Gear
Club
Senses
Passive Perception 10
Languages
Common
CR
0 (XP 10; PB +2)

Traits

Training.

The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club.

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.