Brass Dragon Wyrmling

CR 1 Dragon

Monster

Medium Dragon (metallic), Chaotic Good

AC
15 (natural armor)
Initiative
+2 (12)
HP
22 (4d8 + 4)
Speed
30 ft., Burrow 15 ft., Fly 60 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 15 +2 +2 DEX 10 +0 +2 CON 13 +1 +1
INT 10 +0 +0 WIS 11 +0 +2 CHA 13 +1 +1
Skills
Perception +4, Stealth +2
Immunities
Fire
Senses
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages
Draconic
CR
1 (XP 200; PB +2)

Actions

Rend.

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Fire Breath (Recharge 5–6).

Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.

Sleep Breath.

Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.