Bandit Captain
CR 2 Humanoid
Medium or Small Humanoid, Neutral
- AC
- 15 (natural armor)
- Initiative
- +3 (13)
- HP
- 52 (8d8 + 16)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 15 | +2 | +4 | DEX | 16 | +3 | +5 | CON | 14 | +2 | +2 |
| INT | 14 | +2 | +2 | WIS | 11 | +0 | +2 | CHA | 14 | +2 | +2 |
- Skills
- Athletics +4, Deception +4
- Gear
- Pistol, Scimitar, Studded Leather Armor
- Senses
- Passive Perception 10
- Languages
- Common, Thieves' Cant
- CR
- 2 (XP 450; PB +2)
Actions
Multiattack.
The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol.
Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry.
Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.