Bandit

CR 1/8 Humanoid

Monster

Medium or Small Humanoid, Neutral

AC
12 (natural armor)
Initiative
+1 (11)
HP
11 (2d8 + 2)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 11 +0 +0 DEX 12 +1 +1 CON 12 +1 +1
INT 10 +0 +0 WIS 10 +0 +0 CHA 10 +0 +0
Gear
Leather Armor, Light Crossbow, Scimitar
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
CR
1/8 (XP 25; PB +2)

Actions

Scimitar.

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow.

Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.