Bandit
CR 1/8 Humanoid
Monster
Medium or Small Humanoid, Neutral
- AC
- 12 (natural armor)
- Initiative
- +1 (11)
- HP
- 11 (2d8 + 2)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 11 | +0 | +0 | DEX | 12 | +1 | +1 | CON | 12 | +1 | +1 |
| INT | 10 | +0 | +0 | WIS | 10 | +0 | +0 | CHA | 10 | +0 | +0 |
- Gear
- Leather Armor, Light Crossbow, Scimitar
- Senses
- Passive Perception 10
- Languages
- Common, Thieves' Cant
- CR
- 1/8 (XP 25; PB +2)
Actions
Scimitar.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Light Crossbow.
Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.