Candle of Invocation

Very Rare Wondrous Item

Magic Item
Item
Wondrous Item
Rarity
Very Rare
Attunement
Required

This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.

While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.

Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the GM or determined by rolling on the following table.

1d100 Outer Plane 1d100 Outer Plane
01–05 Abyss 55–59 Gehenna
06–10 Acheron 60–64 Hades
11–17 Arborea 65–69 Limbo
18–25 Arcadia 70–77 Mechanus
26–33 Beastlands 78–85 Mount Celestia
34–41 Bytopia 86–90 Nine Hells
42–46 Carceri 91–95 Pandemonium
47–54 Elysium 96–00 Ysgard

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.