Lion

CR 1 Beast

Animal

Large Beast, Unaligned

AC
12 (natural armor)
Initiative
+2 (12)
HP
22 (4d10)
Speed
50 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 17 +3 +3 DEX 15 +2 +2 CON 11 +0 +0
INT 3 -4 -4 WIS 12 +1 +1 CHA 8 -1 -1
Skills
Perception +3, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1 (XP 200; PB +2)

Traits

Pack Tactics.

The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Running Leap.

With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack.

The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar.

Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.