Giant Owl

CR 1/4 Celestial

Animal

Large Celestial, Neutral

AC
12 (natural armor)
Initiative
+2 (12)
HP
19 (3d10 + 3)
Speed
5 ft., Fly 60 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 13 +1 +1 DEX 15 +2 +2 CON 12 +1 +1
INT 10 +0 +0 WIS 14 +2 +4 CHA 10 +0 +0
Skills
Perception +6, Stealth +6
Resistances
Necrotic, Radiant
Senses
Darkvision 120 ft.; Passive Perception 16
Languages
Celestial; understands Common, Elvish, and Sylvan but can't speak them
CR
1/4 (XP 50; PB +2)

Traits

Flyby.

The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions

Talons.

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Spellcasting.

The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
At Will: Detect Evil and Good, Detect Magic
1/Day: Clairvoyance

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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