Giant Octopus
CR 1 Beast
Large Beast, Unaligned
- AC
- 11 (natural armor)
- Initiative
- +1 (11)
- HP
- 45 (7d10 + 7)
- Speed
- 10 ft., Swim 60 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 17 | +3 | +3 | DEX | 13 | +1 | +1 | CON | 13 | +1 | +1 |
| INT | 5 | -3 | -3 | WIS | 10 | +0 | +0 | CHA | 4 | -3 | -3 |
- Skills
- Perception +4, Stealth +5
- Senses
- Darkvision 60 ft.; Passive Perception 14
- Languages
- None
- CR
- 1 (XP 200; PB +2)
Traits
Water Breathing.
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles.
Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day).
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.