Giant Octopus

CR 1 Beast

Animal

Large Beast, Unaligned

AC
11 (natural armor)
Initiative
+1 (11)
HP
45 (7d10 + 7)
Speed
10 ft., Swim 60 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 17 +3 +3 DEX 13 +1 +1 CON 13 +1 +1
INT 5 -3 -3 WIS 10 +0 +0 CHA 4 -3 -3
Skills
Perception +4, Stealth +5
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
CR
1 (XP 200; PB +2)

Traits

Water Breathing.

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles.

Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day).

Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.